Questions tagged [vertex-weights]
Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.
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Vertex Weight Proximity - Weight gradient shape difference
Hello Blender experts,
I am following a YouTube tutorial from a creator: Dobpen
Here I am lost about managing the weight gradient shape while the target object passes through the main obejct like ...
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How do i join separate part on my character without compromising the rigging
So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s
The problem is my ...
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Vertex Group Weights missing from Viewport Overlays window
I'm trying to access the Vertex Group Weights overlay and it is missing from my viewports overlay window. My window looks like the first image. The second image is what it should look like. Is there ...
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Using a greyscale image as a weight map for point distribution
I imported this image with blender GIS using the basemap on mesh option. I'm trying to use this image as a weight map that distributes points randomly on my mesh, where darker colours indicates a ...
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rig joint outside of skeleton
I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
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In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?
I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
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Transfer (float) vertex-attribute to vertex-weight, to allow GeoNodes to control subsequent Armature binding
In Blender 4.1 or higher, I want to write a custom modifier, which transfers values from a vertex attribute (on geometry generated by geonodes) to a vertex group (usable with other modifiers).
This is ...
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How to set the same Vertex Weights for every vertex in a Vertex Group, in Blender 4.0 with Python?
In edit mode If I manually select a vertex group and highlight one vertice, I can open this, manually fill out the values, and hit copy. All the vertices in the group will then receive the vertex ...
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Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights
Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
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Weights used in hook modifier affect texture created with an image
I am new to Blender, and probably my question has a very simple solution and has been done before, but I couldn't find a way to solve it (probably I didn't do the correct question in Google).
The ...
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How to randomise bevel weight?
This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched):
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Deform instances (distributed on points using geometry nodes) rigidly with original armature
I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales:
However, the original mesh is animated ...
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How can you animate a roll of tablecloth flying out of the backpack?
How can you animate a roll of tablecloth flying out of the backpack?
After the flight it should be laid out on the table. I'm trying to combine these two tutorials, you can see at the link, but it ...
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known bone heat failure fixes not working...is there a solution im missing?
enter link description here
I've tried three bone heat failure fixes and they are not working.
Ones I've tried are
Object scale,
Merge by distance,
Decimate geometry,
Split by loose parts.
Am I ...
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How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?
I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...