All Questions
141
questions
1
vote
0
answers
66
views
Unwrapping Blender Model results in a deformed uv map
I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
1
vote
0
answers
46
views
Exported model not transferring with UV Wrap to Unity
I'm fairly new to unity so my apologies as I try to work this out.
I finished a model in blender that contains a few objects and uv wraps:
When I load up the obj or fbx export of the entire project it ...
4
votes
1
answer
391
views
Export UVs to .png - output with alpha is different when launched from command line
I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn.
Since this step is part of a more complex pipeline, I am launching Python from the command ...
1
vote
0
answers
108
views
Export UV layout without applying modifiers?
I have a mesh of a fortune cookie that has some modifiers on it.
I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
0
votes
0
answers
31
views
Funky UV projection render result
I modeled a phone with a screen behind a glass texture. The screen has been smart UV projected and I put a short 250 frame clip on it. I then animated the phone to spin with glee. Looks great in the ...
1
vote
3
answers
2k
views
How to control the thickness and darkness of lines when exporting UV Layout
I exported an UV Layout from Blender 2.8 and imported in Photoshop in order to build a simple displacement map.
All the UV lines are not black but a kind of black to grey graduation.
The lines are not ...
0
votes
0
answers
201
views
Flattening animation to UV map
Is there a way to create a animation render that is exported to a UV map (or UV map like) export? In this particular instance, I would like to create a physics simulation (for instance, fluid pouring ...
0
votes
0
answers
344
views
Exporting Object .obj with texture/ color
I have made an object with color in shader editor and now need to export that. So that I have a png file with my textures and a obj file for my mesh. but i cant figure out how
0
votes
1
answer
146
views
How do I texture an ocean scene without using a background world image?
I am creating an animation for a black and white ocean scene for a cinemagraph to be assembled in After Affects. I've set up my ocean and a couple of light sources to get the look I want as shown ...
-1
votes
1
answer
77
views
Import obj ad texture and export aws obj,
I am totally new to blender! I have a program the produces an obj and mtl file, when viewed however all the texture info is gone they are plain objects.
My question is how to add a texture to these ...
1
vote
0
answers
257
views
Export Paper Model addon not exporting textures
Does the Export Paper Model addon (found here) have the capability to map the textures of the model onto the faces of the paper model? The documentation suggests that it does, but I have no idea how ...
1
vote
0
answers
22
views
Blender object with two UVS [duplicate]
I am trying to load in a blender file and export it as an OBJ file with with materials.
The approach I am trying to use is to bake all of the materials (using cycles) into a diffuse and specular (...
0
votes
1
answer
250
views
Incorrect export
I have an issue with exporting my object from Blender. For my project I need a simple hollow cylinder with the UV map. So I create this cylinder, try to export it as .obj (by the way, same happens ...
1
vote
2
answers
890
views
Exporting a UV Mesh from an Existing Model
Fairly new to Blender so I have a straightforward question.
I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
1
vote
0
answers
318
views
texture baking gray on uvs
Im trying to bake a texture onto the uv and export it so i dont have to start painting the uv from scratch. (or so I can simply use it later for importing)
I will point out that i did separate the ...