Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
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How to place a wave material along the normals of beveled Bézier curve
I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
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UV unwrapping for textile pattern
Hello amazing blender community! I have a kind of reverse-engineering issue. I am working in blender to prototype a physical artwork which looks like a landscape covered with textile. The landscape ...
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Having a material reveal itself along the object's path? -- For Lightning
Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
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How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
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Unwrap each face individually into UV 0-1 using Geometry Nodes
Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes?
It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
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How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
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How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
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Texture Coordiante - Object not working with linked file/asset
i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
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Emulate "Sphere" image texture in Geometry Nodes
I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator.
In the shader node this is accomplished with this setup.
In ...
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How to make a procedural texture from multiple images?
I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
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My depth map (displace/texture) and image (on plane) aren't lining up?
Super easy solution im sure but i just can't seem to figure it out.
Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
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Parallax Mapping holes in texture
Hello i made a simple parallax set up that works but for some reason there is this problem.
As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
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How to tile this texture with Geo nodes
I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
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Why is the UV being distorted when transferring to a copy of the model?
I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...