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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

1 vote
1 answer
326 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
1 vote
1 answer
31 views

How to place a wave material along the normals of beveled Bézier curve

I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
0 votes
0 answers
95 views

UV unwrapping for textile pattern

Hello amazing blender community! I have a kind of reverse-engineering issue. I am working in blender to prototype a physical artwork which looks like a landscape covered with textile. The landscape ...
2 votes
2 answers
143 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
2 votes
2 answers
322 views

How to mask texture with normal?

On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
1 vote
0 answers
90 views

Unwrap each face individually into UV 0-1 using Geometry Nodes

Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes? It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
0 votes
0 answers
34 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
0 votes
0 answers
17 views

Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
2 votes
1 answer
553 views

Emulate "Sphere" image texture in Geometry Nodes

I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator. In the shader node this is accomplished with this setup. In ...
6 votes
2 answers
662 views

How to make a procedural texture from multiple images?

I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
0 votes
1 answer
125 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
0 votes
0 answers
107 views

Parallax Mapping holes in texture

Hello i made a simple parallax set up that works but for some reason there is this problem. As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
0 votes
0 answers
117 views

How to tile this texture with Geo nodes

I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
1 vote
2 answers
445 views

Why is the UV being distorted when transferring to a copy of the model?

I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...

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