Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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Texture Local Rotation but Global Scale
i try to make a procedural texture for brushed metal, i can use for multiply objects.
Can i somehow achieve that the rotation of the object affects the rotation of the texture, but the scale or size ...
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How to correctly project texture to UV map from 3D scanned object?
I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected.
As you can see, in the right section I have the 3D object with its ...
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Unwrapping UV island to fit a 2D shape
As in the GIF, I try to fit that UV island in the shape which I marked with blue color. I pin the vertices that I drag to make other vertices drag accordingly. However it acts very weirdly as in the ...
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Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8
In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
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Node setup for a decal in blender 2.8
How can I add a second material as a decal?
I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
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Creating a UV map through the Node Editor
Is there a way to create a UV map in Blender inside the node editor?
I want to create a universal UV map in a custom shader node I am building for all of the objects that use it.
I'll be using ...
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Blender API. Access face coordinates on image texture and UV map
What I have:
Model with texture atlases inside material slots
What I need to do:
Iterate over faces of my mesh (done)
Find what texture atlas (material slot index) face using (done)
Get pixel ...
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Texture Not Appearing on the model
I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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How to fix stretching issue with Image Mapping?
I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
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Texture coordinates and armature deformation
I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
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UDIM tile shifting automation / tool
There is a topic here which describes how to shift UDIMs and create different meshes from it from Knald (which currently lacks UDIM support).
The Blender thread starts at the line:
Sure, the ...
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Exporting hair curves and cards for UE5: Coloring fur based on image texture?
The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
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"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
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Use a mesh object to controll the shape of a texture on another object
Is there a way to controll the shape of a texture on one object and using a different object as the controller?
I know there's mapping nodes that control the rotation, location, and scale of a texture ...
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Transparent material turns black when exported to GLB/GLTF
I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...