Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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Cubemap projection onto a sphere
I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this.
See the image below as example cubemap.
I am able to map ...
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Map a texture to a torus
In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:
The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
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Get Loc/Rot/Scale of object in material using Object Texture Coords?
Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
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Get pixel coord in rendered image of pixel coord in texture
Problem:
As shown in the figure above, I have the coordinate pair (x, y) which describes a certain point in an image texture and I want the corresponding ...
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How to create our own procedural texture like the default ones in blender
I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
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How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
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noise texture Projecting outward from center point
While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
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Help my texture is distorting
Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
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Why does a MixRGB node rotate my ColorRamp/mapping coordinates?
Why does a MixRGB node rotate my ColorRamp/mapping coordinates?
The Fac is set to 0 so it should have no effect on anything at all. Also notice that the voronoi pattern is not rotated but the ...
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How does blender achieve seamless noise textures for cubes?
When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible.
See my gif ...
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How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
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How to add a socket for mapping node?
I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
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"Use UV for mapping" on curve object in Blender 2.82
I'm trying to use this option to uv map a curve, but i can't found it anymore in Blender 2.82. I'm using cycles.
has it been removed?
Thank you.
Regards.
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Replace texture coordinate "Reflection"
I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here.
The eye uses a single sphere instead of being broken into ...
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Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...