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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

5 votes
1 answer
3k views

Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
null's user avatar
  • 828
5 votes
1 answer
2k views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
wout's user avatar
  • 1,196
5 votes
1 answer
279 views

Get Loc/Rot/Scale of object in material using Object Texture Coords?

Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
Ascalon's user avatar
  • 6,647
5 votes
1 answer
2k views

Get pixel coord in rendered image of pixel coord in texture

Problem: As shown in the figure above, I have the coordinate pair (x, y) which describes a certain point in an image texture and I want the corresponding ...
S818's user avatar
  • 153
4 votes
1 answer
9k views

How to create our own procedural texture like the default ones in blender

I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
user45793's user avatar
4 votes
2 answers
2k views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
Max Williams's user avatar
4 votes
3 answers
3k views

noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
Nick Sieben's user avatar
4 votes
1 answer
2k views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
guyyes's user avatar
  • 43
4 votes
1 answer
222 views

Why does a MixRGB node rotate my ColorRamp/mapping coordinates?

Why does a MixRGB node rotate my ColorRamp/mapping coordinates? The Fac is set to 0 so it should have no effect on anything at all. Also notice that the voronoi pattern is not rotated but the ...
Digit's user avatar
  • 75
4 votes
1 answer
897 views

How does blender achieve seamless noise textures for cubes?

When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible. See my gif ...
DoKi's user avatar
  • 43
4 votes
2 answers
685 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
Fox's user avatar
  • 1,952
4 votes
1 answer
730 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
Henry's user avatar
  • 43
4 votes
1 answer
4k views

"Use UV for mapping" on curve object in Blender 2.82

I'm trying to use this option to uv map a curve, but i can't found it anymore in Blender 2.82. I'm using cycles. has it been removed? Thank you. Regards.
Samih EL SAKHAWI's user avatar
4 votes
1 answer
1k views

Replace texture coordinate "Reflection"

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
Rhaenys's user avatar
  • 1,374
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43

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