Questions tagged [subdivision-surface]
Use this tag for questions involving Blender's Subdivision Surface modifier
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Problem with edge creases using subdivision surface
I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
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How to smooth it out?
I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
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How can I Subdivide a Mesh into Even Square Faces?
Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object?
In this example, I have two images: one is ...
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How much do sub-surf impact real-time rendering or is there alternative solutions?
This is a Blender newbie speaking.
I wanted to make a game about growing flowers. My plan is to make the animation in Blender and import the animated mesh into unity.
I do have made a looking good ...
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Creating an extruded circle at the center line of a mirror modifier
I'm trying to make an extruded circle at the center line of the mirror modifier, however it creates a center line that causes pinching and mess up the circular shape when extruded, how to better ...
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How to subdi-model this complex plain mesh? (FG-1D)
I tried to model this plain, but I failed.
Here are my steps:
I modeled a low-poly-subdi-modified model of the plain to get the right shape
I retopoleged the mesh with subdi and shrinkwrap modifier
...
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Subdivision Modifier causing material overlap/leaking
I'm trying to model Mahjong tiles for practice and I came across the challenge of filling the face around the details. In order to streamline the process I created a module of the detail, which I can ...
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merge vertices and create flat surface instead of roundness like this
I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape.
I noted sometimes it is generating flat ...
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Making Subsurface Modifier Keep Shape With Less Topology
I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology:
Lowering the amount of subdivisions changes the ...
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How to make topology after adding a notch to the cylinder?
I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette.
Below you can see the unedited ...
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How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?
I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial
I have questions:
When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
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How do you apply the hair asset modifiers when using a subdivision surface modifier?
Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
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Subdivision modifier doesn't apply with face creation
I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
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Cylinder shape has pinching edges
I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
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Subdivision and Face selection problems
I'm looking to accurately subdivide a face.
Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the ...