Skip to main content

Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

1 vote
1 answer
14 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
0 votes
0 answers
12 views

How to smooth it out?

I corrected the model and instead of a smooth one, now this. How to smooth the model correctly? It is needed to export to the game. I tried Subdivision, but none of the settings helped.I've heard ...
Павел Рейхерт's user avatar
2 votes
1 answer
144 views

How can I Subdivide a Mesh into Even Square Faces?

Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object? In this example, I have two images: one is ...
blender breath's user avatar
0 votes
0 answers
18 views

How much do sub-surf impact real-time rendering or is there alternative solutions?

This is a Blender newbie speaking. I wanted to make a game about growing flowers. My plan is to make the animation in Blender and import the animated mesh into unity. I do have made a looking good ...
Anyu Shan's user avatar
1 vote
1 answer
21 views

Creating an extruded circle at the center line of a mirror modifier

I'm trying to make an extruded circle at the center line of the mirror modifier, however it creates a center line that causes pinching and mess up the circular shape when extruded, how to better ...
QCode's user avatar
  • 13
-1 votes
0 answers
16 views

How to subdi-model this complex plain mesh? (FG-1D)

I tried to model this plain, but I failed. Here are my steps: I modeled a low-poly-subdi-modified model of the plain to get the right shape I retopoleged the mesh with subdi and shrinkwrap modifier ...
falk's user avatar
  • 137
0 votes
1 answer
26 views

Subdivision Modifier causing material overlap/leaking

I'm trying to model Mahjong tiles for practice and I came across the challenge of filling the face around the details. In order to streamline the process I created a module of the detail, which I can ...
RiseofAshes's user avatar
0 votes
2 answers
54 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
Shashank Bhatt's user avatar
0 votes
1 answer
53 views

Making Subsurface Modifier Keep Shape With Less Topology

I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology: Lowering the amount of subdivisions changes the ...
CowToesies's user avatar
2 votes
0 answers
36 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
Alex Khoroshok's user avatar
1 vote
0 answers
27 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
Howard Ding's user avatar
0 votes
0 answers
23 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
1 vote
1 answer
35 views

Subdivision modifier doesn't apply with face creation

I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
16ar's user avatar
  • 67
2 votes
2 answers
317 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar

15 30 50 per page
1
2 3 4 5
71