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Questions tagged [smooth]

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0 votes
0 answers
19 views

Strange black mark in mesh(Not backface)

When look closely model body, i saw this mark Checked Diffuse, Normal, Specular maps there anything like that. I smooth nothing works, recalcuate normals same In weight paint all body is dark blue ...
Hikaru007's user avatar
0 votes
2 answers
100 views

How to smooth (subdivide) a Bézier curve without converting to Mesh

I am working on an animation in which a long mesh (similar to a snake) uses a Curve modifier to deform around a spiral curve. The mesh is animated to move on the the Y axis and this is how it deforms ...
Wy Bert's user avatar
  • 71
0 votes
0 answers
18 views

Joining a complex scan with many vertices and a cube together to create a solid object

how could I smoothly join the geometry of the facial scan and the cube together, without altering any of the existing geometry in the face, to make one solid object? I'm doing this because I wanted to ...
Kenny's user avatar
  • 1
2 votes
1 answer
45 views

How do I round out this curve

Sorry this is a really basic question, but I had this curve which I have a shape following. I would like to round out the corners so it isn't so sharp. Is there a way to do that?
Lewis Isaacs's user avatar
1 vote
0 answers
71 views

Not smooth in corners mesh topology

I made the mesh by bridging two meshes. Both meshes have the same number of edges and are connected correctly. I applied auto-smooth shading and tried to use the subdivision modifier, but nothing ...
maxfry's user avatar
  • 125
0 votes
1 answer
99 views

How to remove a crease to keep a smooth surface?

I want to remove the crease shown on the surface below. I did ask this question before and while I thought I got the solution, the situation has changed a bit. The previous suggestion was to use the ...
LearningSponge's user avatar
0 votes
0 answers
26 views

Round a jagged face by smoothing only the edges tangent to the face

I have a face with jagged edges that I would like to turn into an ellipse by limiting the angle at each vertex in the direction tangent to the face, but keeping the sharp angles normal to the face. ...
Flatline's user avatar
0 votes
0 answers
26 views

How to smooth out coarse geometry?

I have some input geometry that looks like this: I wanted to try to smooth it out so I first did a couple fo steps of the smooth modifier, followed by2 catmull-clark subdivisions: Since the input ...
Makogan's user avatar
  • 241
0 votes
1 answer
46 views

Is there a Blender equivalent to Maya's smooth target brush?

I'm trying to smooth out and deform a mesh for a shape key, where it will average out the geometry between the new shape and the original, like in Maya with a smooth target brush.
Ehi Passiko's user avatar
1 vote
1 answer
52 views

I need help making this needle tube smooth

ive been trying to model a needle but it came out looking sharply polygonal and i need it as a smooth tube
CreeptechArt's user avatar
0 votes
1 answer
54 views

Zbrush to Blender model, wrong/sharp shading issue with Cycles

I have a shading problem when using a model from zbrush to blender. My faces become non-planar and this is ruining all the shading. (Giving artifacts, sharp shadows) How can I solve this shading issue/...
Lolipop's user avatar
1 vote
0 answers
21 views

Smooth joins are not as smooth as shown in the tutorial

Please note: I'm using Blender 2.78 in a Windows 7 - 32 bits - PC. I add 2 cubes and for then I follow these steps: Add a vertical loop cut at the middle of the cube. Delete vertices. Add "...
Mauricio Arias Olave's user avatar
1 vote
0 answers
18 views

bmesh smooth property isn't set

I want to select all sharp edges using a script. I tried something like what's suggested here: https://blender.stackexchange.com/a/41352/177165 which uses a bmesh edge's ...
danilo's user avatar
  • 13
0 votes
1 answer
44 views

How can I smooth these lumps and bumps, to match with that of the surrounding surface?

I am trying to get rid of these creases, lumps and bumps so the result is a continuous smooth surface. I have looked at so many different ways to smooth and flatten, but so far this is the best I ...
MattH77's user avatar
0 votes
0 answers
31 views

How to join objects but keep bevel?

I would like to join two objects but keep the bevel where the two objects meet. What I'm trying to achieve: Here's what it currently looks like:
TrippR's user avatar
  • 115

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