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Questions tagged [smooth]

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1 vote
1 answer
53 views

How to smooth out only this part of the mesh?

i want this part of the mesh to be smoothed out, similar to how the smooth sculpting tool works, but i only want it to apply to the selected area. I dont want to smooth out the top and bottom edge of ...
eli's user avatar
  • 11
0 votes
0 answers
19 views

EEVEE settings for curve subdivisions, why capped?

Why are EEVEE's curve render subdivision settings capped at 3? Is there a way to get arround this cap - in EEVEE? I do know that in cycles, i would have an uncapped setting for this, i would like to ...
Midi's user avatar
  • 1
0 votes
0 answers
21 views

Add modifiers automatically on new objects

With thew new blender 4.1 release, I've started wondering if there is a way to add modifiers automatically for new objects. For example. If I add a new sphere, I want it to come with the new ...
Alexander Martins's user avatar
4 votes
2 answers
161 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
  • 53
0 votes
2 answers
49 views

Blender Face-Shade Smooth [closed]

I am curious about how to apply the shade smooth value applied to the faces around that face to some faces that do not have shade smoothing applied, as shown in the image. I tried applying Shade ...
user avatar
2 votes
1 answer
163 views

How to smooth sharp edge

I use bridge loop edges and grid fill to give a model inner face. but because the number of vert is small, there are many sharp edge. In addition, SUBSURF modifier doesn't seem to have much effect. I ...
mengyuanlan's user avatar
0 votes
0 answers
24 views

Shading issues on beveled area

I have an auto smoothed object on which i manually added a bevel. A resulting curve is brighter than the rest and I don't know why. Also when I increase angle of auto smooth so it affects all edges I ...
Jacek's user avatar
  • 23
1 vote
1 answer
28 views

When trying to shade smooth the model, it makes this gap between the faces. Why does it do that, and how can I fix it? [duplicate]

I'm still relativly new to blender and I've been working on a model. I'm trying to clean up the topology and smoothe the model, but when trying to apply "shade smooth" (while subdivision ...
Lory Sirus's user avatar
2 votes
1 answer
40 views

How to continue smoothing after subdivision surface is already applied

Can you tell me how can I get rid of the bumps and dents and make the object in the picture smoother and look closer to sphere at the top and on the sides (like a light bulb)? I already applied ...
upstream's user avatar
  • 259
0 votes
0 answers
32 views

How to smooth verticies without subdivision modifier?

I want to smooth verticies to create the cleavage of jacket. I thought I can just delete some verticies, but the result is very bad: How can I smooth this geometry? I can't just give subdiv modifier ...
Сергей's user avatar
0 votes
0 answers
23 views

Why auto smooth doesn't work properly after adding bevel with more than 1 segment?

I have a mesh to which I would like to add a bevel modifier and shade it auto smooth but when I increase number of segments, shading issues are starting to occur. This mesh is a mirrored half of the ...
Jacek's user avatar
  • 23
0 votes
0 answers
19 views

Smooth out vertical gaps in geo relief

New to Blender. Created a geographical relief. At some points points the height difference is that big that I get this result when rendered: Is there a way to smoth them somehow?
Martin Schmelzer's user avatar
3 votes
1 answer
90 views

Shade smooth not uniform problem

the shade smooth isn't uniform i mean that isn't the same on all parts the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't ...
Letz Pro's user avatar
  • 141
3 votes
1 answer
107 views

Curve-shapped mesh edges

I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions. Here's an ...
YoannS's user avatar
  • 43
1 vote
1 answer
32 views

Rounded mesh from an SVG

I would like to achieve a result like this reference image. I have the svg to work with, but I am not able to make it smoothly rounded like the reference. Bevel does not work properly, if I remesh it ...
PenAndPaper's user avatar

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