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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

2 votes
0 answers
14 views

Greasepencil Lineart accumulating strokes opacity (Greasepencil uniform opacity <100%)

Objective: Achieve uniform lineart opacity below 100%. (without overlapping strokes - creating accumulated higher opacity) Non working methods tried: Lineart opacity Opacity modifier after Lineart ...
2 votes
1 answer
337 views

Curve modifier doesn't follow curve in the correct axis

Apologies If I am not using correct words and names for the modifiers. I tried to follow a simple blender plant creation tutorial but in the last section I came across a problem that I cannot solve. I ...
0 votes
2 answers
456 views

Issues with the Boolean Modifier on Blender 2.83

I'm trying to make a window on a wall, and i choose the boolean mod, my window (cube) doesn't appear when i try to choose it in the Objects, to i use the copy tool next to where you choose the object, ...
2 votes
1 answer
688 views

Bevel segments on bevel modifier not working properly

i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but ...
0 votes
0 answers
14 views

Geometry Nodes: How to get new geometry to face away from the geometry it is spawning on?

Basically the title bit to add a bit of context I'm super new to geometry nodes and blender in general. I'm making the forest scene using geometry nodes and was hoping there's a way to calculate the ...
0 votes
0 answers
17 views

How can I make the design on the base of my 3d scythe model?

I am a newbie who only knows some basics of blender and currently trying to learn it. I have first tried to make a dagger and after some tries made this (my first 3d model): And currently I am trying ...
0 votes
1 answer
29 views

Image not shrinkwrapping around my sphere object

Im trying to shrinkwrap an image onto a golf ball object, the front of the image shrinkwraps fine, but the corners are projecting out making a mess. I have subdivided my image 100 loops cuts, so it ...
-2 votes
0 answers
17 views

why is my sculpting not happening? [closed]

I have done all the paths that I saw in the internet to get my sculpting to work in blender and it's just not working.When I use the tool it dose nothing and also when I do something to fix it, my ...
1 vote
1 answer
16 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
0 votes
1 answer
1k views

Did Blender have modifier Edit Poly(3dsmax) in the lastest version Blender_3.3.1

Did Blender have modifier Edit Poly(3dsmax) at lastest version Blender_3.3.1. I search on google but the last result was 2 years ago. Did anyone know new update have it ?
0 votes
1 answer
278 views

Checkered texture layer after applying boolean modifier to join 2 meshes

**UPDATE: But what other methods can I use to attach the 2 meshes without any of them losing their appereance, are there any? Attached the talon using boolean modifier, the body gets all checkered ...
0 votes
0 answers
23 views

multiply an object inside another one [duplicate]

I need to multiply one object (hexagons) inside another (as in the photo). So that it is strictly within the boundaries, also so that it is higher in the middle and lower at the edges
1 vote
0 answers
20 views

Reducing .fbx file size with decimate [closed]

I'm trying to apply the decimate modifier to reduce the polygon count so that my .fbx file when I export is lighter. However when I apply the modifier, even though my polygon count is reduced ...
0 votes
2 answers
1k views

Triangulate modifier doesn't work properly after combining faces

After I combine two faces into one and then apply the triangulate modifier, it treats the newly created face as two faces instead of one, so it divides the face into two triangles. Is there a way to ...
0 votes
0 answers
19 views

Disable geometry node for Shrinkwrap objects

I have a bottle and i put some drops of water on it with geometry node. But when i want to use Shrinkwrap modifier for put stikers on bottle, geometry node affect on those too. How can i fix this?
1 vote
1 answer
580 views

physics : blow sheets of paper with wind?

I need to create an animated shot where sheets of paper would be blown away by some (directional) wind, like you would do with leaves : I'm hesitating between animating it by hand (using curve ...
0 votes
0 answers
17 views

Intuitive way how to apply modifier yet keep the original model

Oftentimes I end up wishing I could apply a modifier yet keep the original model. For example, I used a difference to create a hole in an object and now I want to edit the face in the hole, yet I want ...
1 vote
2 answers
615 views

Why is only one side of the object affected by subdivision surface?

Why is only one side of the object affected by subdivision surface?
0 votes
1 answer
430 views

Easiest way to cut out outline from mesh

How do I cut an outline/silhouette out of a mesh? I.e. remove all interior vertices inside the outlining shape create new vertices/edges around border of outlining shape Example: Here is Lake Nyanza ...
0 votes
2 answers
679 views

Inside of mesh is see through when trying to make a hole?

I am trying to make a hole in this mesh: but when I delete the vertices/faces, this happens: How can I delete the top and bottom in the middle without this happening? I want the inside to look like ...
3 votes
1 answer
4k views

Snap or project bezier curve to mesh surface

I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
1 vote
0 answers
18 views

How to get uniform thickness at corners with the skin modifier

I'm having trouble getting uniform thickness at the corners of my 3D model using the skin modifier in Blender. I've applied the skin modifier to my mesh, but the thickness at the corners is ...
3 votes
1 answer
70 views

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved ...
0 votes
1 answer
810 views

How to import lattice modifier animation to unity?

I have made an animation in Blender using a lattice modifier: But when I export it to and .FBX to be able to use it in Unity, the animation from the lattice is gone. How could I solve this, to be ...
0 votes
0 answers
21 views

How to remove a shadow/reflection in Render?

I am trying to render the simulation of underwater. I placed an ocean modifier at the top and used a transparent cube for this. However, in the render, there is some shadow. Does anybody know how to ...
1 vote
1 answer
332 views

Object flies away when adding Curve modifier

When I'm adding the curve modifier and adding a curve object - my object flies away
0 votes
1 answer
1k views

Sculpting/Remesh/Hardware Question

This is kind of a broad and long question; sorry about that. So I'm new to Blender and have been having a blast learning it. I really want to take it seriously and get better at it. I've been ...
0 votes
1 answer
266 views

Problem with edges using the displace modifier

I've gone through other peoples' questions and could not find an answer to the following problem: When using a height map with the displace modifier I get 2 neat edges and 2 bad edges that sort of ...
0 votes
2 answers
396 views

Fixing Boolean issues between objects with matching edges/vertices

I'm currently working on a project for 3D printing that involves a bunch of subdivision and multiple parts, and for those who are familiar with 3D printing, usually a solid, single volume mesh is ...
1 vote
3 answers
72 views

Creating a circular array of individual planes that face the camera while animating

Im trying to create a circular array of planes, where the face of the plane is tracked to a point (in this case a camera). So that I can animate all the planes along the circular path and have them ...
0 votes
0 answers
15 views

How to let the Explode modifier only affect the mesh via Weight Paints?

There is an effect that I found that involves the scene breaking away (think of Coraline once the Other World falls apart when she wins the 'game'). I'd like to replicate that effect in Blender by ...
1 vote
0 answers
1k views

How to link object data whilst keeping the location and rotation of all objects

I have a pretty hefty frame structure that I need to optimise. This was created by arraying a single smaller section of the frame along a curve, then arraying the result 32 times around an empty. ...
0 votes
1 answer
762 views

Restore mesh data layers (specifically UV) after non-destructive Remesh modifier?

The output of the Remesh modifier seems to lack all mesh data layers, including UV layers. The Data Transfer modifier requires mesh data layers to already exist in order to work. It thus does not have ...
1 vote
1 answer
24 views

Simple deform modifier making object thicker

I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this ...
0 votes
0 answers
20 views

How to extrude images as plains to give it depth [duplicate]

is it possible to extrude an image in Blender? I have tried to solidify it with the Modifiers, and also convert to mesh. It does extrude the image, but it creates a blank gap in between the image.
2 votes
1 answer
114 views

Can you Constrain the Noise Modifier?

I'm trying to use the Noise modifier to animate an object's Z axis. I want the object to move up and down which it is doing with the Noise modifier but I would like to constrain how far down it goes. ...
1 vote
1 answer
799 views

Animation after applied modifier

I have a plane, that transforms into cylinder after simple deform modifier: I can now animate this transformation. However, after that I would also like to animate some adjustments to my cylinder ...
1 vote
2 answers
5k views

Mesh cache modifier bake to keyframes

I have such question. I made clothes & animated them in Marvelous designer, and then using Mesh cache modifier, opened this animation in Blender. And I would like to know, is it possible to turn ...
6 votes
1 answer
237 views

My subdivision modifier seems to be capped at 2

I'm adding a cube to my scene and then hitting Ctrl+4 to subdivide it 4 times. However, it only subdivides it 2 times (Blender 3.5 and 3.6). After some experimentation, I have discovered that using ...
0 votes
1 answer
18 views

Boolean modifier is ignoring original object of array

I am trying to make this pattern of holes on my object I made the 4 cylinders through an array with the left most one being the original. When I apply the Boolean and turn of the cylinders there is ...
0 votes
0 answers
36 views

Animated Boolean

I'm relatively new to Blender and trying to put together a simple little animation which in a simplistic way goes as follows. A pre drilled hole is reamed to size so that the hole is one size before ...
0 votes
0 answers
11 views

Skin modifier doesn't add any verticies

I am trying to follow this tutorial on how to model a dragon (https://www.youtube.com/watch?v=TR8nYG0DtJc&ab_channel=RicSanCustomToys) (I know its old and that theres probably better ones but I ...
0 votes
1 answer
347 views

Help merge meshes. Boolean not an option

(Experienced but still a noob.) I downloaded a 3DS object (a satellite) and I'm trying to edit it in Blender. The mesh was one big object. I'm trying split it into separate objects, but in one ...
0 votes
1 answer
21 views

Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites

I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
0 votes
2 answers
45 views

How to fix noise modifiers getting clamped to -0.5 to 0.5 range

I'm having this bizarre issue that I can't figure out how to fix. I have learned that noise modifiers have a max range of 1 unit peak to peak (multiplied by strength), however, the generated waveform ...
0 votes
0 answers
22 views

the fluid duplicates the flow on its own, why?

Resolution Division is at 64 it does not show but when to number is increased to 100 or even 200 the fluid shows up in the middle of the domain see pictures below. any suggestions how to fix the ...
0 votes
2 answers
2k views

Vertex Paint For Multiple Objects in Blender 2.8

How can I set my favorite color to all of the selected objects? I can't attach my objects not at all. The number of objects is high and I can not adjust their color vertex one by one. Sorry for my bad ...
1 vote
1 answer
287 views

Particle Instance Modifier - Options to Offset missing in V2.83

In Blender 2.83 I cannot find the Options in the Particle Instance Modifier that include 'Amount' and 'Offset'. They are shown under the World properties in previous versions. I need this control to ...
1 vote
1 answer
381 views

Fluid simulation into keyframes?

I'm trying to play fluid simulation in reverse in a dope sheet. I've baked the simulation cache, but the option to bake it into key frames does not exist, it does only for rigid body simulations. I've ...
0 votes
1 answer
559 views

Any 'non-destructive' alternative to knife project?

I would like to cut a shape out of a mesh, but in an non-destructive way. Like the knife project, but then, as a modifier. Or as the boolean modifier, but then without the geometry of the operand.

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