I'm having this bizarre issue that I can't figure out how to fix.
I have learned that noise modifiers have a max range of 1 unit peak to peak (multiplied by strength), however, the generated waveform can pass through those range limits, and will be clamped to the range of the type (subtract is -1 to 0, replace is -0.5 to 0.5, add is 0 to 1) Around frame 420 is a good example of the clamping, which I believe is happening at multiple other peaks given the shape of the baked keyframes.
Because of this, and possibly a few other issues, the movement of the models in the scene I'm working in is weird and stuttery, it stops, starts, and jumps around a bit.
I have tried moving the f-curves in the y-axis, changing the strength of the modifiers, and increasing the scale of the modifiers, all of which make the stutter somewhat less noticeable, but do not fix the issue, and hinder the movement's original intent. I have also changed the phase, however, that only moves the issue around, and as the project I'm working on is ~2 minutes long, finding phases that don't clamp themselves over 2880 frames is not feasible for me.