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0 votes
1 answer
38 views

Is it possible to bake normals for multiple similar objects using single high poly?

I’m trying to find the way to bake all teeth (see picture) from one single high poly tooth. Is it possible? Teeth were made with array and curve modifiers. Modifiers were applied as the lower ones was ...
Zaorish's user avatar
0 votes
0 answers
13 views

UVW Box mapping modifier (3dsmax) alternative in Blender

in 3dsMax very often I was using UVW Box Mapping modifier. It let me control the scale of the texture on each side of the box, no matter how much I have modified it earlier. How to achieve it in ...
user2301299's user avatar
0 votes
0 answers
92 views

Getting error - You should have active texture to use multires baker

I have been struggling to find the actual problem, I have modelled and sculpt Dinosaur and have applied multiresolution modifier and want to bake Normal map. But whenever I try to Bake, it's giving me ...
Amul Bhatia's user avatar
0 votes
0 answers
31 views

How to fix faces and uv map?

Trying to model a conversation heart in blender and everything was going well until it was time to mark the seams and i saw that the top part of the heart where the text is has multiple faces when I ...
talesofascrewup's user avatar
1 vote
1 answer
27 views

UV project modifier, not working properly

I used a UV project modifier and an empty that acts like a Cube Projection, but after applying the modifier to other objects, some of them worked fine, but the others did not. what do you think the ...
Pooya heydari's user avatar
0 votes
0 answers
35 views

Use Mirror modifier but keep the UVs

During my project I discovered that something was not mirrored properly, the problem is that I had already done texture and UVs for everything, so if I cut in half and put a mirror modifier it puts ...
Golden Dragon's user avatar
0 votes
2 answers
59 views

How to get proper UV mapping with an Ocean modifier?

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
  • 958
1 vote
1 answer
182 views

Pack existing UV islands of a specific UV set using geometry nodes?

I'm trying to figure out how to use the Pack UV Islands node but I don't have a good enough understanding of geometry nodes to know how it's supposed to be used and my searches haven't shown many ...
John O's user avatar
  • 13
6 votes
1 answer
1k views

How do I create a marshmallow twist shape with multiple colours?

I'm trying to create a twisted marshmallow shape like the one below. However, I can't find any tutorials that are specifically for this. I would like to be able to change the colours individually. I'...
Cinccino's user avatar
1 vote
1 answer
677 views

How to Remap UV to Remeshed Object?

I have downloaded this free 3D scanned model and was experimenting on the Quad Remesher addon. After very good remeshing algorithm finished, I unfortunately lose the texture/material because it ...
Harry McKenzie's user avatar
1 vote
1 answer
48 views

Assign faces to UV map

I have an object that I want to use a UV project modifier on, but I only want the modifier to affect certain parts of the mesh. I need a way to assign the areas I want moved to a second UV map. How ...
Ethan's user avatar
  • 158
0 votes
1 answer
220 views

Acceptable file formats to import for uv mapping and displacement

Is it possible to import an .obj file, map a .jpg photo to one of the surfaces and displace it only on that surface. If not an obj file would any other work? New at this. Thanks in advance
Rworks's user avatar
  • 1
3 votes
1 answer
31 views

How do I select projector in UVProject modifer via Python?

I can access and add the UV Map attribute using this code: bpy.context.object.modifiers["UVProject"].uv_layer = "projectionunwrap" But when I ...
Gaurav Ghodinde's user avatar
0 votes
0 answers
34 views

How can i texture the whole thing on surfaces that are created with an active boolean modifier?

The object isn't textured on surfaces that are the result of a boolean modifier. I tried generated, uv and object input for the mapping but they all have the same results. Different uv unwrapping ...
Arceus's user avatar
  • 67
1 vote
1 answer
344 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
Gab's user avatar
  • 11

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