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0 votes
0 answers
21 views

How to remove a shadow/reflection in Render?

I am trying to render the simulation of underwater. I placed an ocean modifier at the top and used a transparent cube for this. However, in the render, there is some shadow. Does anybody know how to ...
Mahshid's user avatar
1 vote
0 answers
51 views

Technique / Algorithm of Decimate Modifier in Blender

I am currently working on a project to generate Levels of Detail (LODs) using the Decimate Modifier in Blender. As part of the theoretical component, I need to explain the algorithm or technique ...
malkasem's user avatar
2 votes
1 answer
37 views

Array Modifier Constant Offset (x) changes when I render

I've created an array of 7 planes with a constant offset of 1.5 inches. When I render with the F12 button, the offset changes so that objects are in the wrong position. Is there a workaround? Edit: ...
smorgan's user avatar
  • 21
0 votes
0 answers
33 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
MM10101010101's user avatar
0 votes
1 answer
35 views

There are some weird edges and shadows in final render Cycles

I'm using boolean modifier to create some holes and it works fine in eevee render and everything is smooth but in cycles I get some weird edges and shadows.
KMD's user avatar
  • 13
0 votes
1 answer
21 views

Shrinkwrap Object render Black in Cycles

I used Shrinkwrap modifier on a sphere to project it on a plane in shading tab even when using Cycles everything look clean and works, but if i try to render the shrinkwrapped sphere appears as black. ...
jamail bot's user avatar
0 votes
0 answers
13 views

Issue when using multiple solidify modifiers

I am having an issue when using multiple solidify modifiers. I had a path imported from Inkscape representing the 2d surface covering of a skull. I converted into a mesh and then build faces and ...
chiara 's user avatar
0 votes
1 answer
83 views

How to hide object without his geo-node attributes

I have some issues with ray visibility. I added growing grass geo-nodes to the Cube, and want to hide cube with shadow catcher mask. But by that grass is also hides. So how can i hide the cube without ...
antony's user avatar
  • 43
0 votes
1 answer
37 views

Even changing the base color the cube is still black

I'm a beginner in the Blender program, I'm just doing my first practice and when I wanted to pass the cube to rendering (viewport shading). I realized that an error occurred. I have my normal object ...
ketra da silva's user avatar
0 votes
0 answers
20 views

Shading issue only occurs on a single frame in Cycles?

I have rendered a video with a red wave (plane with wave modifier), which moves around the earth. The shading is set so it gets darker (alpha decreased) with increasing distance from the earth's ...
QuantumCoder's user avatar
1 vote
1 answer
95 views

Backfacing outline not working in cycles

My outline is showing the whole object instead of just the outline, It works in eevee but I need it in cycles here is my node set up for the object: render result: viewport result: I want it to ...
yua's user avatar
  • 173
0 votes
0 answers
22 views

Jaggy edges, dull output after rendering

I did a company logo design but after rendering, the image was dull the edges of the design was too jaggy and rough. Light effect at the down right side of the image Again I like the image to have ...
Nwabuisi Cyprian's user avatar
0 votes
0 answers
21 views

Boolean modifier not showing in render [duplicate]

how it looks in blender (top) how it looks in the render (bottom)
Ud3x's user avatar
  • 11
0 votes
1 answer
45 views

Boolean object shows up in render

my boolean object which is used by a bunch of objects, shows up in the final render. The collection which it belongs to, is set to invisible in the render. When I move the boolean object away so that ...
Piet's user avatar
  • 1
2 votes
1 answer
126 views

A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar

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