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7 votes
2 answers
583 views

Seamless cliff mesh with array

I'm attempting to create a cliff mesh that I can seamlessly array. Pictured here is a non symmetrical mesh, with the array modifier. I understand that to do so, the edges need to be symmetrical, ...
Grumbledook's user avatar
0 votes
0 answers
23 views

Is it possible to create animated dynamic emissive dynamic footprints coming from a character animation? [duplicate]

I'd like to create an effect like the below for an animated sequence. I want the character to leave behind glowing footprints on the surface of the stairs they're walking on. Would something like this ...
BlenderGuy's user avatar
2 votes
1 answer
109 views

Using a texture with the wave modifier to highlight crests

I'm wanting to apply a gradient texture to an object that is using the wave modifier, in a way that only the wave crests, or a z-range, get a color ramp band. It doesn't work with the wave modifier ...
Sam Mitee's user avatar
0 votes
0 answers
34 views

How to hide parts of a object without boolean?

Doing a concept of a feature for a game and need to make the map only appear in a little zone, but it should move and everytime it moves or a change something the boolean cut half of my processor and ...
Dystoa's user avatar
  • 1
1 vote
1 answer
238 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
0 votes
0 answers
34 views

How can i texture the whole thing on surfaces that are created with an active boolean modifier?

The object isn't textured on surfaces that are the result of a boolean modifier. I tried generated, uv and object input for the mapping but they all have the same results. Different uv unwrapping ...
Arceus's user avatar
  • 67
0 votes
2 answers
101 views

How can I apply this kind of texture to a curve?

I want to block out the hair using curves and use a displace modifier with a cloud texture. I tried doing what this artist did in this video: https://youtu.be/Rm4xWmPk5kE?t=843 I created a curve, ...
Supah's user avatar
  • 5
1 vote
1 answer
344 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
Gab's user avatar
  • 11
1 vote
1 answer
53 views

Is there a way to "apply" a texture mapped with Generated coordinates to a shader?

I have a sphere-like model shaded with a voronoi (4d) texture that receives generated coordinates. I didn't use UV or object coordinates because I couldn't solve the texture artifacts they produced, ...
Professor Ghost's user avatar
0 votes
2 answers
292 views

Boolean causes texture of object to be displayed in gap

I'm pretty new to blender and this is hard to explain. I'm using a boolean to make a house look like it's rising up from the ground, but in some parts of the animation, you can see some texture ...
ashenlmao's user avatar
0 votes
1 answer
138 views

3D Inverted structure

Hello, I want to create an inverse opal structure using Blender similar to the one posted here and put some nanoparticles inside. Any help would be appreciated.
Naoshad Islam's user avatar
0 votes
1 answer
71 views

How to texture paint this image onto a mirror object?

I am having trouble texture painting my image onto my object because the object is mirrored- so when I paint onto it, the texture is therefore also mirrored. I've tried applying the mirror modifer, ...
Scaexiett's user avatar
0 votes
0 answers
31 views

The Rock texture effect cannot be rendered!

I got a render problem that the texture effect of my model could not be read. I tried to apply all modification but the result still not work when render. Please help! Thanks!!
Ball Ball Fight's user avatar
1 vote
1 answer
41 views

Gray triangles left inside my wall

as you can guess I'm very new to Blender and I have a problem. I used the boolean process to create holes in my wall and then applied the process. As soon as I did though, triangles such as this ...
Chado T's user avatar
  • 13
1 vote
0 answers
29 views

Workaround massive bool operation

I have this formation of objects. These are around 23.000 cylinders and a Sphere in the middel. I need to make a hole everywhere a cylinder intercepts with the sphere and then export this sphere to an ...
Alec's user avatar
  • 151

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