All Questions
166
questions
7
votes
2
answers
583
views
Seamless cliff mesh with array
I'm attempting to create a cliff mesh that I can seamlessly array. Pictured here is a non symmetrical mesh, with the array modifier.
I understand that to do so, the edges need to be symmetrical, ...
0
votes
0
answers
23
views
Is it possible to create animated dynamic emissive dynamic footprints coming from a character animation? [duplicate]
I'd like to create an effect like the below for an animated sequence. I want the character to leave behind glowing footprints on the surface of the stairs they're walking on.
Would something like this ...
2
votes
1
answer
109
views
Using a texture with the wave modifier to highlight crests
I'm wanting to apply a gradient texture to an object that is using the wave modifier, in a way that only the wave crests, or a z-range, get a color ramp band. It doesn't work with the wave modifier ...
0
votes
0
answers
34
views
How to hide parts of a object without boolean?
Doing a concept of a feature for a game and need to make the map only appear in a little zone, but it should move and everytime it moves or a change something the boolean cut half of my processor and ...
1
vote
1
answer
238
views
How to create different variations of my plank?
I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
0
votes
0
answers
34
views
How can i texture the whole thing on surfaces that are created with an active boolean modifier?
The object isn't textured on surfaces that are the result of a boolean modifier. I tried generated, uv and object input for the mapping but they all have the same results. Different uv unwrapping ...
0
votes
2
answers
101
views
How can I apply this kind of texture to a curve?
I want to block out the hair using curves and use a displace modifier with a cloud texture. I tried doing what this artist did in this video: https://youtu.be/Rm4xWmPk5kE?t=843
I created a curve, ...
1
vote
1
answer
344
views
UV project on object without the projection on the back of it
I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object.
Do you ...
1
vote
1
answer
53
views
Is there a way to "apply" a texture mapped with Generated coordinates to a shader?
I have a sphere-like model shaded with a voronoi (4d) texture that receives generated coordinates. I didn't use UV or object coordinates because I couldn't solve the texture artifacts they produced, ...
0
votes
2
answers
292
views
Boolean causes texture of object to be displayed in gap
I'm pretty new to blender and this is hard to explain.
I'm using a boolean to make a house look like it's rising up from the ground, but in some parts of the animation, you can see some texture ...
0
votes
1
answer
138
views
3D Inverted structure
Hello,
I want to create an inverse opal structure using Blender similar to the one posted here and put some nanoparticles inside. Any help would be appreciated.
0
votes
1
answer
71
views
How to texture paint this image onto a mirror object?
I am having trouble texture painting my image onto my object because the object is mirrored- so when I paint onto it, the texture is therefore also mirrored.
I've tried applying the mirror modifer, ...
0
votes
0
answers
31
views
The Rock texture effect cannot be rendered!
I got a render problem that the texture effect of my model could not be read. I tried to apply all modification but the result still not work when render. Please help! Thanks!!
1
vote
1
answer
41
views
Gray triangles left inside my wall
as you can guess I'm very new to Blender and I have a problem. I used the boolean process to create holes in my wall and then applied the process. As soon as I did though, triangles such as this ...
1
vote
0
answers
29
views
Workaround massive bool operation
I have this formation of objects. These are around 23.000 cylinders and a Sphere in the middel. I need to make a hole everywhere a cylinder intercepts with the sphere and then export this sphere to an ...