(Experienced but still a noob.)
I downloaded a 3DS object (a satellite) and I'm trying to edit it in Blender.
The mesh was one big object. I'm trying split it into separate objects, but in one instance, some vertices remained part of the wrong mesh. I dragged the stray vertices to the correct mesh (in the hierarchy), but now they are in two parts and I wish to combine them into one.
Every tutorial I've found online says to use the Boolean "Union" modifier, but nothing I've tried works. Either nothing changes, or use of the modifier is not allowed.
Two questions: 1) how do I combine split vertices into one mesh? 2) How can I turn the Materials I already singled out for textures into separate meshes so I can select them again?
(Note: As you can see, I still use older v2.79b as I've never gotten the hang of the new interface.)