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1 vote
1 answer
24 views

Simple deform modifier making object thicker

I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this ...
Labeeb's user avatar
  • 21
0 votes
0 answers
19 views

How do I make the model/bones in this scene work correctly on this curve so I can export the model and animation as FBX?

I have been trying to make a model of a roller chain meant to animate along a curve so it goes from 0 degrees X-axis horizontally over the 90-degree curve to 0 degrees vertically on the z-axis. I have ...
Flamesofshadow's user avatar
0 votes
0 answers
79 views

Shape key looks different in between edit mode and object mode

I want to know the cause of this problem and stop this happen. I applied shape key to object from armature modifier with corrective shape keys. When I enable the applied shape key in object mode, the ...
Black Cat's user avatar
0 votes
0 answers
60 views

How to make boot with multiple parts move with rig?

The shoes of my character have multiple objects attached to it that are not parented yet. I'm trying to parent the objects to the shoe so it will move with the rig. I've tried to join (CTRL + J) all ...
EverBlazen's user avatar
0 votes
0 answers
26 views

Why does the clothes deform when using rigify and changing the pose?

I used rigify to create a rig for my character, and then added the clothes by parenting to empty vertex groups and transferring vertex data with a modifier. When I try to change the pose in Pose Mode, ...
PowerPuffen's user avatar
3 votes
1 answer
175 views

Why is the Correctve Smooth modifier different when saved as a Shape Key

I am trying to understand something: I have tried to use a Corrective Smooth modifier to fix some deformation. It works very well. I want to be able to save that shape though, to be able to use it ...
KittehBit's user avatar
0 votes
0 answers
114 views

Character Rigging Best Practices regarding modifiers

I have a character modelled and ready to rig. I was wondering if there is any reason to avoid rigging/animating with things like the mirror modifier NOT being applied. Is this "bad practice"?...
Rob Brooks's user avatar
1 vote
0 answers
20 views

How would one change the way that a mesh deforms, such that a specific area does whilst everything else is left intact?

Practicing rigging and I had added an armature bone to a box with a slit in it to simulate rudimentary lip movement. However, it didn't just move the lips, it also deformed the box itself. I was ...
andrew g's user avatar
0 votes
1 answer
39 views

Use armature to pose nested meshes without inner mesh showing through

I created a blue hollow box mesh object with another red box-shaped mesh object inside it. I added simple surface subdivision modifiers to both. Then, I added an armature and CTRL-P to parent the ...
Fayruz123's user avatar
1 vote
1 answer
66 views

How to populate scene with randomly posed characters with armatures?

I have a collection with differently posed characters, I want to populate the scene with a lot of these characters. Is there a way to do this without placing them by hand on the floor? I know you can ...
Nitro's user avatar
  • 11
0 votes
0 answers
66 views

Tank track rotation around itself without array modifier

Tank track rotation around itself without array modifier,I want this object to rotate around itself without using array?
saifart101's user avatar
0 votes
1 answer
471 views

Object with Surface Deform modifier explodes - (Rigged mesh scrambles vertex associations.)

Summary of Intentions I need to make a rigged cloth simulation with rings that follow the surface of the cloth. The rig allows me to separate the cloth into strips, and stitch them together at the ...
Pierre Ducos's user avatar
0 votes
0 answers
24 views

Character and skeleton moving when parenting and in edit mode

when trying to parent the model, and when going into edit mode, the armature moves up in the viewport drastically and the model does not parent. could this be an issue with something not being applied....
JdesignJ's user avatar
2 votes
1 answer
750 views

Something wrong with Follow Path Object Constraint

So I just rigged my car model and wanted to do the follow path constraint. I created a curve that has a shrink wrap modifier and constraint to follow the terrain. So now when I put a constraint on my ...
ari's user avatar
  • 21
0 votes
0 answers
64 views

Problem with Array Modifier in tutorial "How to Create Robotic Arms in Blender"

I've been trying to follow the workflow of the tutorial as closely as possible, but I got stuck at the "Modeling and rigging the claw" stage. Originally I needed to generate three claws that ...
TRS's user avatar
  • 1

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