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1 vote
1 answer
16 views

Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
0 votes
0 answers
23 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
Np_cxz's user avatar
  • 11
1 vote
1 answer
24 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
SilentClass6's user avatar
2 votes
1 answer
55 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
SnoreBin's user avatar
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
Atharva Deodhar's user avatar
0 votes
0 answers
29 views

beginner in blender, having trouble with face filling

g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...
taset's user avatar
  • 1
0 votes
0 answers
16 views

Weird Creases after I subdivision

Hi guys, I am new to blender and now working on my character. weird creases appear on my character after using the Subdivision modifier. Anyone know how to fix it?
Anthony Jaya's user avatar
0 votes
1 answer
30 views

Mirror + Subdivision Surface just breaks after i merge 2 objects

Well.. I was just modeling and ran into a problem that I couldn’t find a solution to on the Internet. I have one object for a body and one for a hand. When i join them using Ctrl+J everything seems ...
ChalkTraveler's user avatar
0 votes
1 answer
56 views

Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
Keynok's user avatar
  • 3
3 votes
2 answers
224 views

Modelling surface diagrams

While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page ...
Max Demirdilek's user avatar
1 vote
1 answer
22 views

Subdivision glitch, what's going on?

I'm sure there is only one node at each turning point. Some edges cannot be rounded properly, why? ---edit--- I think I know what the problem is...that surface has been opposite, but I still don't ...
MaoHuPi's user avatar
  • 13
3 votes
1 answer
66 views

Subdivision modifier not working properly on a cylindric shape

I applied a Subdivision modifier to my mesh and this is what I got Actually, I expected this to become an ellipsoid
zergon321's user avatar
  • 133
0 votes
0 answers
29 views

I've ran into an issue with filling

I was modelling my old camera when i saw that after filling faces mesh gets weird shading and vertices stick to edges.
sss's user avatar
  • 1
0 votes
0 answers
109 views

Keeping Mesh Volume

I modelled a figure and already retopologized it. Then I add some subdivision modifiers to increase the details and shrinkwrap to match the volume with the sculpted one. What I want to know is, is ...
Sekaizaru's user avatar

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