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4 votes
2 answers
465 views

Same material on different objects, different reflection

I have different objects with the same material applied. The direction of the light reflecting from the surface, seems to differ. I tried applying rotation and scale but it didn't change anything, ...
Tibix's user avatar
  • 43
2 votes
1 answer
230 views

Why didn't the full logo appear?

I'm trying to add a logo to an object. The tutorials I watched instructed to export an Illustrator file as SVG. Then import it into Blender and shrink-wrap it to an object. I followed instructions (I ...
Philadelphia_Collins83's user avatar
1 vote
2 answers
95 views

How to mirror gradient material

I have an object and applied mirror modifier with a gradient texture. The problem I'm facing is, the other mirrored object on the left, doesn't have the same texture coordinates like the original ...
blender breath's user avatar
0 votes
0 answers
23 views

Shading works for mirrored object only

I have mirrored the right eyeball and went to Shading. But what i do there only applies to the left eye. I've made a material and selected it and assigned it but nothing seems to happen. I thought i ...
andreeeatrying's user avatar
0 votes
0 answers
22 views

How to apply grease line art across the arched shape (wrong edges)

I shaped one side of the cube to make it look like a curved glass display case. My goal was to outline it with a black line, but I'm having trouble because I see black lines on other edges as well. I'...
J13's user avatar
  • 55
0 votes
0 answers
41 views

Why do I have to flip the normals to make my solidify modifier's material index offset show up?

The top picture is when the flip normals box is unchecked. The bottom picture is when the flip normals box is checked.
Zanly's user avatar
  • 1
6 votes
3 answers
442 views

Is it possible to add randomness to object instances added via Array modifier?

I am using array modifier on an object with, say, Brick texture that uses UV map. I try to get a different layout of bricks for object instances but no matter what I use (e.g. Object Info's Location ...
J. A.'s user avatar
  • 175
0 votes
0 answers
18 views

Trying to find way to animate Array with Random Per Island texture

I have a set of 7 'stones' that's placed in circular way by using Array modifier. Here is the material node for it, I've used Random Per Island to give it some variation. I'm trying to animate so that ...
Suj's user avatar
  • 1
0 votes
0 answers
14 views

Material isn't displaying properly with an Array of instances [duplicate]

I am trying to create balconies for a high rise building and want them to be editable. I parented the pink cubes to the peach cube, then made the peach cube an instance of a Plane's face, then added ...
kariomart's user avatar
  • 243
3 votes
1 answer
158 views

What is the workflow for adding noise modifiers to a node value? (3.5)

I am returning to Blender after more than a year away and I have discovered that I do not know what the (presumably new) workflow is for adding noise modifiers to various values. In this case, I have ...
DocBadwrench's user avatar
0 votes
0 answers
44 views

How to Make Individual Joined Mesh Objects Appear as Single Object

Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
unclegrumbles's user avatar
1 vote
1 answer
91 views

single mesh with multiple colors per part in array

I've been wanting to make a model so when I make a single mesh into an array, each part of that array has a different color. The image below is some kind of example. For example, the first ribbon ...
AlexWillis21's user avatar
0 votes
1 answer
347 views

Help merge meshes. Boolean not an option

(Experienced but still a noob.) I downloaded a 3DS object (a satellite) and I'm trying to edit it in Blender. The mesh was one big object. I'm trying split it into separate objects, but in one ...
Mugsy's user avatar
  • 175
1 vote
1 answer
485 views

How to assign emission material to Line Art modifier?

I'm using the Line Art modifier on a grease pencil stroke assigned to a mesh. However the materials that are available to paint the stroke with are only diffuse shaders. Is there a way to make the ...
Mehdi Belhous's user avatar
0 votes
1 answer
138 views

3D Inverted structure

Hello, I want to create an inverse opal structure using Blender similar to the one posted here and put some nanoparticles inside. Any help would be appreciated.
Naoshad Islam's user avatar

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