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0 answers
11 views

Skin modifier doesn't add any verticies

I am trying to follow this tutorial on how to model a dragon (https://www.youtube.com/watch?v=TR8nYG0DtJc&ab_channel=RicSanCustomToys) (I know its old and that theres probably better ones but I ...
Robot's user avatar
  • 1
0 votes
0 answers
33 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
MM10101010101's user avatar
0 votes
0 answers
18 views

Insetting different lenses into glass frames with bpy

I'm creating an application that generates lenses based on a prescription, and places those lenses into frames so that the user can get a feel for how the lenses might look. The problem I'm facing is ...
Omar Farag's user avatar
0 votes
0 answers
26 views

Cylinder's shape changes completely upon bending using simple diffusion, can somebody help?

I hope things are going good. I am very new to blender, and I am facing a simple problem that I can't seem to fix. I have created and rotated a mesh cylinder by 90 degrees. Now, when I try to bend the ...
Shadman Shahriar's user avatar
0 votes
0 answers
34 views

Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
0 votes
1 answer
64 views

Object made of two other objects still has a seam where the objects were joined and each component is a different color

This is an object made of two components joined together. The problem is that, despite the fact that they are joined, the boundary between where each originally was is still visible. One object is the ...
KEY_ABRADE's user avatar
2 votes
1 answer
125 views

A cube appears when I generate a skin

Consider: I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
Muhammad Dzulfiqar Asshidiq's user avatar
1 vote
1 answer
183 views

Adding curbs to the edge of a racetrack

Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly. This is what I have done so far: I used a path for the track layout, create a ...
ultraaura's user avatar
1 vote
1 answer
90 views

Vertices overlapping when creating roads with sharp corners by using the array and curve modifier

I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
ultraaura's user avatar
1 vote
1 answer
23 views

Vertex mesh won't sculpt

hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
mossbeard's user avatar
1 vote
2 answers
30 views

Vertex crease creates unwanted stretching

I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching. I'm trying to get something like this, ...
Deggial Nox's user avatar
0 votes
0 answers
19 views

How to I make sharp stylized inset/outset grooves like this logo [duplicate]

Here is the image. I know this is fairly simple to do, possibly just using a certain modifier. Wanted to see if anyone had any insight?
RalphM's user avatar
  • 1
0 votes
0 answers
32 views

No vertices after applying skin modifier

I am completely new to blender and I was looking for the tools I could use to practice basic models then I applied my first modifier (skin) to the vertices I made to create a tree trunk, but unlike in ...
LtaceT's user avatar
  • 1
0 votes
0 answers
74 views

Why do my rounded cubes have overlapping vertices?

I tried following a tutorial that starts off with using a rounded cube to create a sphere. here's the vid: https://www.youtube.com/watch?v=rEBwBrRzyhw There has been a question with the same problem, ...
gengarden's user avatar
0 votes
2 answers
151 views

How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?

I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do. I would like to make this: Into this: Without using Shift + E crease because ...
TheNuvolari's user avatar

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