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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

69 votes
3 answers
162k views

Keep sharp edges when using subdivision surface

How can I use the subdivision surface modifier to create more high poly meshes without ruining sharp edges? For example this mesh The sphere should be subdivided but the rim of the cylinder should ...
Qwertie's user avatar
  • 7,056
22 votes
6 answers
152k views

The Boolean modifier is not working

I'm trying to model an M16, but it's not going so well when it comes to the magazine of the weapon. Next to the magazine is a mesh. I want to cut holes in the mag with that mesh. But the magazine ...
Zemah's user avatar
  • 325
42 votes
2 answers
76k views

Why does the mirror modifier sometimes give me an overlapping mesh?

When I add a mirror modifier it sometimes doesn't mirror correctly, giving me an overlapping mesh. How can I fix this?
Jonathan Williamson's user avatar
9 votes
1 answer
8k views

Problems with Curve Modifier

Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended). Why in this blend file can I not get the lights to follow the spiral curve? When the ...
Lewis's user avatar
  • 1,310
6 votes
2 answers
4k views

Objects in Array Stretched and Deformed with Curve Modifier

I have a chain object, and I have a curve it follows. I got it to work for following curve, but chain object are not circles but both parts are more like stretched circles (ovals). Object I made with ...
notverybright's user avatar
47 votes
7 answers
111k views

How to make a circular array using offset object as center?

We know that the there is an Object Offset option for Array modifier, but when trying to make a circular array with that offset object as the center of the array circle, it always doesn't behave quite ...
Leon Cheung's user avatar
  • 27.9k
25 votes
2 answers
20k views

how to bend geometry with geometry nodes

I want to create array on curve with geometry nodes, but I am unable to merge the instances so I get a continuous mesh, like a rail. I tried to use the weld modifier but it does not work with geometry ...
Goran Alexandru's user avatar
20 votes
4 answers
72k views

How to curve my mesh

I'd like to curve my object, but I'm considering two options. The first one is to make the object up with lots of vertices, like a sphere can be. The second is to apply some kind of modifier curve to ...
Kheldar's user avatar
  • 303
12 votes
5 answers
14k views

How to avoid the wrinkle at the poles of the UV sphere?

When I create a UV sphere and add the subdivision surface modifier, the following wrinkle appears. How can I avoid it? I've read the article How to handle distortion at the poles of a UV sphere? but ...
zeodtr's user avatar
  • 255
12 votes
3 answers
2k views

Why does subsurf modifier cause weird deformation at the end of a cylinder?

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
user avatar
32 votes
1 answer
42k views

How can I duplicate a mesh along a curve?

I want to outline a curve in the form of text with a mesh (UV-sphere, cube etc.). How can I do that while saving mesh geometry without using the Curve modifier?
Paul's user avatar
  • 323
7 votes
4 answers
18k views

Subsurf and mirror modifier creating a split in mesh

I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of ...
user avatar
28 votes
4 answers
37k views

How do I prevent object distortion when applying a curve modifier?

This is the profile of the object I'd like to wrap... Here is the object's profile after being wrapped... Is it possible to prevent the distortion? The following post here: http://blenderartists.org/...
chrisp's user avatar
  • 619
11 votes
3 answers
22k views

Wrap curve around sphere

I couldn't find this anywhere, which is really strange, but I'm trying to wrap a curve, imported from a .svg made with a vector image program around a sphere to create the Earth. Basically, this is ...
MicroMachine's user avatar
  • 4,703
9 votes
2 answers
14k views

Applied boolean modifier leaving shading artifacts with flat shading

I tried to manipulate a cube with the Boolean modifier. I tried to cut out an edge of the cube with a cylinder. Also, the shading result looks awful in FLAT SHADING mode, so I turned on SMOOTH SHADING....
DoubleVoid's user avatar

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