All Questions
10
questions
0
votes
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answers
22
views
Dark artifacts appering in render when using subsurface shading on joined meshes
I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
0
votes
0
answers
41
views
How do I fix this weird shading problem?
This problem is present on about half of the entire model, on seemingly random faces. The problem only appears when viewing the material, not in normal solid shading. The problem appears in both EEVEE ...
1
vote
0
answers
2k
views
Subsurface Scattering Causes Strange Dark Sections
I am working on a model and I am using subsurface scattering for the skin. It was working well until I got to the face. When I added subsurface scattering, it caused the section around the mouth and ...
0
votes
0
answers
306
views
Material is shown only glossy on one object
Solution: Simply forgot to unwrap the object. (Select, press U, unwrap...)
I've just come to the Shading stage of some headphones I am currently modelling. However, I just can't wrap my head around ...
1
vote
0
answers
365
views
why do I get these weird stripes or waves in the background?
I get these stripes or waves in the background, is it the sample size, I am using 300.
blender 2.93, cycles, point light. sorry, I don't know if there is a term for this. and I rendered this in ...
0
votes
0
answers
136
views
Ambient Occlusion - Rendering Artefacts
I'm trying to render this roof, but I just can't do it without artefacts
It looks okay in the viewport, but the rendering has the black triangles (as in the picture).
I render with Cycles. The ambient ...
0
votes
1
answer
440
views
Reflections showing wave pattern after adding plane
We actually it is quite hard to describe my problem with only using words.
1
My problem is this weird wavy contour. Without the plane underneath the can, the reflections look fine (like in the bottom ...
1
vote
2
answers
2k
views
Pixelated shadow appearing in Cycles when using bump in node editor
I have a fairly simple scene with two cubes and a sphere on a plane. Each of the items has an image texture applied to it and a point lamp provides illumination.
The sphere has a slightly more ...
2
votes
1
answer
557
views
Cycles hard edges in retroreflective material within a face
I have a problem with a retroreflective material in Cycles. When i render my scene it seems that some faces get rendered differently. The scene contains only one lightsource in form of an emitting ...
2
votes
1
answer
761
views
Final render different than preview, black artifacts appear
Update: Added edge split modifier, now it works. I don't understand any of this.
I'm going crazy over this. Tried rendering in 2.75 and 2.76b. Same result.
I have this piece of a sword that just ...