I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion.
I wanted to change the color as soon as an individual Meta Ball disconnects from another and tried to do that via the Geometry
--> Random per Island node
.
That works pretty well on a single frame but as the mesh is recalculated/reevaluated every frame, the random number output changes on every frame for every island. So the colors change constantly.
I’m looking for a solution, where the color only changes, as soon as a meta object disconnects. Any ideas?
(I don’t think I need to add any screenshots of my setup, as my problem is expected behaviour.)