Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the original. Since a picture is worth a thousand words, here's where I am at for reference:
Original scene rendered in 3DS Max and VRay:
The same render, highlighting the glass that I can't seem to match:
Here is my progress, rendered in Blender/Cycles:
Here are the glass material settings in Max:
Here's the glass shader I'm currently working with:
Finally, here's a side by side comparison:
As you can see, the glass from 3dsmax looks a lot more translucent in the middle. It just looks better. I'm not exactly sure what I'm doing wrong, but I think the falloff map used in max is part of the solution.
Here is a stripped version of the scene for anyone here who wants to help:
Any help at all would be greatly appreciated!
Edit1:
So I arrived a material that comes a lot closer. I am updating this post so others may learn from it.
Here is the final render with the glass shader:
Here is the shader itself: