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373 questions with no upvoted or accepted answers
5 votes
0 answers
152 views

is there any way to get to velocity of a fluid and use it in the cycle material editor

I'm trying to use flip fluids to make lava is there any way to use the motion blur vectors, or get the velocity to mix a material. or in the script editor is there anyway to drive that.
stair case to heaven's user avatar
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
b_breen's user avatar
  • 51
4 votes
0 answers
245 views

How to stabilize Random Per Island for Meta Objects

I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion. I wanted to change the color as soon as an individual Meta Ball disconnects from ...
bstnhnsl's user avatar
  • 2,710
4 votes
0 answers
947 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
Antonio Buch's user avatar
  • 2,177
4 votes
0 answers
749 views

Copy node tree from one material to another in cycles using python

I have two cycles materials (say source and target). I want to copy the Shader Nodetree from the source material to the target material after clearing any currently present node tree(s) in the target ...
Varun kumar's user avatar
4 votes
1 answer
1k views

Spiral texture/material on the sphere

How to setup material with a texture on the sphere which will look like this I have draw in Paint straight line but I don't know how to bend it spirally around the sphere with material nodes. Also, ...
Wildfire's user avatar
  • 400
3 votes
0 answers
310 views

Experimenting with creating an opal-like material (UPDATE)

I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
Robin Sebbag's user avatar
3 votes
0 answers
268 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
  • 1,433
3 votes
0 answers
67 views

Cycles - How to transfer information from a shader to another non-destructively ? (no baking)

How can we non-destructively (witouth baking anything into vertex color nor bitmap) transfer information from one shader to another within cycles ? Here's an example : Here is a simple proximity ...
Fox's user avatar
  • 1,942
3 votes
0 answers
1k views

Suspended glitter in clear material

I've been hunting for a bit with no real results for a material that looks like glitter cast in resin or clear nail polish with glitter floating inside of it. There's plenty of results for solid ...
Honi's user avatar
  • 41
3 votes
0 answers
1k views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
gordie's user avatar
  • 2,550
3 votes
0 answers
1k views

Nodegroup: Missing data block

A Cycles node group in a file of mine seems to have lost its data block somehow. The group still shows its inputs and outputs properly, but the name of it has changed to Missing Data-Block, and no ...
Ascalon's user avatar
  • 6,647
3 votes
0 answers
792 views

Is It Possible To Create A Lens Flare In 3d Scene (Cycles)? Without Compositing?

I am trying to create a scene looking through a dirty window or Lens and I am wondering if it is possible to create Real time Lens flare with Cycles. Shining the light directly at the camera with a ...
icYou520's user avatar
  • 5,489
3 votes
0 answers
110 views

Texture Coordinate from object in linked material

I have an object that is being linked into a new file (Object A). Object A has a material that uses the Texture Coordinate node, and uses the coordinates of a separate object in the same base file (...
Ascalon's user avatar
  • 6,647
3 votes
0 answers
4k views

Difference between a fac output and a Color output

What is the difference between fac output and Color output in BLender? My understanding about fac is, it is grayscale information(devoid of any color). In which case it confuses me when people take a ...
ChrisOdney's user avatar
3 votes
0 answers
414 views

How is Subsurface Scattering calculated when doing a Cycles texture bake?

I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to). But how is it defined for SSS ?
lemon's user avatar
  • 60.5k
3 votes
0 answers
6k views

How to make procedural wood material with knots?

Recently I saw new cycles wood shader from CG Cookie, that looks very impressive and I was wondering if it is possible somehow to mix few wave textures to achieve natural looking knots on the wood. ...
Denis's user avatar
  • 13.2k
3 votes
1 answer
149 views

How can I render a toon character's head to always be visible in front of his body?

Currently, I am working on a cartoon that will be modeled in 3D and rendered into 2D. The art style we want to go with isn't technically accurate within 3D space. The character has no neck and his ...
Raz Varren's user avatar
2 votes
0 answers
178 views

Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
maria's user avatar
  • 21
2 votes
0 answers
422 views

Can this glass effect be done in Cycles?

I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d? Is it possible? I found on one ...
Maya's user avatar
  • 53
2 votes
0 answers
343 views

Blender Refraction BSDF too dark

as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
VICUBE Animation's user avatar
2 votes
0 answers
38 views

Adding Volumetic to a scene changes the alpha transparency around my vegetation

I've imported some vegetation from the "tree vegetation addon" Here's what it looks like When I add a volumetric cube (not to the world), to add some fog, It messes up the transparency ...
Louise's user avatar
  • 21
2 votes
0 answers
983 views

Transmission and Specular in cycles

In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
Juan de Dios's user avatar
2 votes
0 answers
224 views

Artifacts on border of PNG in render

I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
Nymex's user avatar
  • 61
2 votes
0 answers
724 views

Blender 2.9 Cycles: Render issue with Alpha Masked Leaves on Trees

I recently purchased some tree models from Globe Plants specifically for Blender Cycles Render. I'm hoping to get a response from them directly but thought I'd ask if anyone else knew what was ...
Dale May's user avatar
2 votes
0 answers
261 views

How to create a blur (fall-off) in a material using node?

I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture: L Now I want to give a fall off(or blur the texture) to the give texture ...
mohan danak's user avatar
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
Ayaz Kerimov's user avatar
2 votes
1 answer
327 views

Weird glass reflections

Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
CWoody00's user avatar
2 votes
0 answers
295 views

Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View

I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material. ...
Squirrel's user avatar
  • 865
2 votes
1 answer
389 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
Edward Kinslow's user avatar

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