In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I have calculate the specular value (0.42) and I have set it. However, if I change the specular value to anything between 0 and 1, I don't get any change in the render... the reflection is the same.
If the transmission is 0, the specular value works well and the reflection changes... but when it is 1, it doesn't work.
Why is the specular value not working in principled bsdf when the transimssion value is set in 1?
Thank you very much.
Edit: In the reference manual, why the equation IOR-1/IOR+1... is it shown. if the specular parametter does not work with transmission?. if I'm not mistaken, the index of refraction only works with objects like water, glass... so, what is the point of the equation?