All Questions
443
questions
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5
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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
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answers
17
views
Exported FBX Animations Become Distorted on Reimport
I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
-1
votes
0
answers
23
views
Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
1
vote
0
answers
25
views
How can I export an animation containing a single pose and keep the keyframes intact?
I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import.
The animation I'm ...
0
votes
0
answers
17
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How do I export this in glb format?
I have made an animation of rolling out mat, and I want to export that to .glb So I can use that in 3d viewer. can you please help? trying since 2 weeks.
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
98
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
0
votes
0
answers
30
views
Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
0
votes
0
answers
12
views
How to combine blender animations for a single in Unity
Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
0
votes
1
answer
40
views
Glb skinning object export issue
skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
1
vote
0
answers
22
views
How to make exportable pie chart animation?
I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here:
https://www.youtube.com/watch?v=3gPJIW2NWcU
Here's my model, it ...
0
votes
1
answer
26
views
blender4.1 gltf animation export settings problem [closed]
glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
0
votes
0
answers
28
views
How to export curve vertex animation to gltf/glb file?
I have animated a curve with 2 vertex in python by changing the position of the two vertex coordinates, and when exporting to glb the curve does not move.
I am using blender 4.1.
I animated the curve ...
0
votes
0
answers
17
views
FBX export is not showing all animations
I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these.
It looks like the issue is that Blender has ...
0
votes
0
answers
20
views
Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
0
votes
1
answer
31
views
Blender doesn't bake inverse kinemtaics on .glb export for Godot
so i'm still working on the same game, and I set up the directional walking animations. I pushed them down into NLA tracks to import into Godot. For some reason, on my first export, Blender ...
0
votes
1
answer
38
views
AnimAll animations not exporting
I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
0
votes
0
answers
39
views
How to import character
This is Lolly Poppings. She are Czech and tough. Czechs are analytic, prize friendship and drink the most beer.
I created her in 3D with Blender to export her to Akeytsu. This is a 3D animation ...
0
votes
1
answer
86
views
Baking animations with modifiers to export to unity
Description:
I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
0
votes
1
answer
31
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
0
answers
23
views
My render (2D animation) does not contain a texture (metallic) [duplicate]
I am a total beginner and I started making my first animation! I finished my animation and wanted to export it. But when I look at the export or render, I get a grey dark model. Not the model with ...
0
votes
0
answers
30
views
blender .fbx exports incorrectly animations with constraints
i uploaded a video to show my problem:
https://youtu.be/v1xl5Z_gMTQ
I have a problem exporting to an .fbx file in Blender.
I want to create a reload animation. In the scene there is a body with bones ...
0
votes
1
answer
41
views
Scaling animation export from Blender to Unity distorted on some planes
I have encountered a problem when exporting an animation of the scale of planes to Unity.
I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
0
votes
0
answers
54
views
How can I export each NLA animation as a separate FBX file?
In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported.
It's for Blender to UE5 workflow.
I was using Send2UE but the ...
0
votes
0
answers
25
views
How can I export a file to FBX or gITF format with MeshSequenceCache animation from Marvelous Designer?
I created a cloth simulation animation using Marvelous designer, then I imported this file as Alembic format into Blender. Everything works great in Blender I can view the animation no problem. Now, I ...
0
votes
0
answers
48
views
Blender GLB format exporting issue
I want to export my animation in glb format. In this animation there is an object that will appear and disappears at certain time. But when i export this animation, and view it online the object will ...
0
votes
0
answers
37
views
Distortion Issues When Exporting Cat Rigify Animation
I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
0
votes
0
answers
67
views
Is there any way to get blender control rig in unreal engine.?
I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
0
votes
0
answers
46
views
How do I export an animated png-sequence, imported as images as planes, as glb?
im new to blender and have a problem with exporting an animation.
So I made a gif beforehand but saved it as a png-sequence. I imported the sequence as images as planes into blender. The model I have ...
0
votes
0
answers
86
views
How to export only animation without mesh?
The question in the title is one way I thought of solving my problem.
My team and I are working on a VR project showing how the human body is affected by being overweight.
I have made the model with ...
0
votes
0
answers
20
views
Rendering Issue
I'm trying to create a scene, tracking is doing, its going perfect in scene, but when I am rendering object is coming misplaced.
How to fix this?
0
votes
0
answers
34
views
Bake on Export doesn't work as expected when using Rigify
I have a simple 100 frame animation with the keyframes on the Rigify control rig.
I have a separate "target" armature that copies the locations/rotation of the Rigify ORG bones.
I can select ...
0
votes
0
answers
36
views
Model deforming when I export it as FBX
I'm new to Blender and used a tutorial to make the humanoid model. I animated a walk animation and I have an idle animation as well, though when I select the mesh and armature then export it as FBX, ...
0
votes
1
answer
127
views
Unable to convert .fbx file to .glb file
I am new to Blender and I am stuck in converting .fbx to .glb file.
My objective is to export two animations (without skin) to .glb file which can be used in three.js
I can merge two animations in a ...
0
votes
1
answer
470
views
mesh deformed when exporting fbx/gltb with animations
I have a rabbit that goes wrong when exporting fbx or gltb.
It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...
0
votes
0
answers
12
views
I can't seem to understand how to get my animations from Blender to Unreal
I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks.
How can I combine them into one, or is there a way I ...
0
votes
0
answers
35
views
Strange offset when exporting animation to dae
I'm exporting my skeletal animation to a dae file. The animation looks ok before exporting.
but once exported, if I import the dae file into a blank blender scene, the animation will be stretched. it ...
0
votes
0
answers
101
views
Cannot Export Shape Key Animations with FBX in Blender
Hello Blender Community,
I am encountering an issue where I am unable to export shape key animations along with my FBX file from Blender. Although I initially had both a walking animation and facial ...
0
votes
1
answer
31
views
Help me fix merged actions on export
I have a problem with blender, when I export my actions the poses are getting merged. I have tried to export "all actions" and then "NLA strips" , but I see the same error when I ...
0
votes
0
answers
32
views
How to export a model and armature into another blender project?
I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
0
votes
0
answers
125
views
After importing a fbx animation mesh/part is missing. (Unreal Engine)
I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
0
votes
1
answer
163
views
Messed up animation in exported FBX
I have a simple animation which I export into FBX.
When I import it into Unity (or back into Blender), it looks different.
This is how it is supposed to look ():
This is how it looks (exported FBX):
...
0
votes
1
answer
150
views
Exporting Animation of non-rigged object
I have object without rig. It's animated by keying objects - rotation, moving and so on. However, now I want to export it as .fbx with animation. I know how to do it when you export armature and rig, ...
0
votes
1
answer
60
views
When exporting FBX Animated Character, hand placement becomes wrong in some frames
I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
0
votes
0
answers
44
views
When I import the animation into UE, there is an offset
I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
1
vote
0
answers
42
views
How do I export music visualizer animations?
I was following a tutorial on how to make a music visualizer but no videos that I have found had no explanation on how to export it. I used a displacement modifier to animate the sound but when I ...
0
votes
2
answers
103
views
glTF Export creates weird Jitters in Animations
Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
1
vote
1
answer
26
views
Cropping frames Bottle under water with Shrinkwrap
I've created floating bottle under water and I've used a Shrinkwrap modifier for it. Bottle need to move with waves but it move kind strange. It looks like frame are cropping but I guess I have some ...
0
votes
0
answers
102
views
Particle Alembic File Export not working as intended
I made A Particle System, which I want to export as an Alembic. But when I import it back in or into another software to check if it is working, I'ts completely different. I made it looping, but ...