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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help) After export Before Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
Михаил Байраков's user avatar
0 votes
0 answers
17 views

Exported FBX Animations Become Distorted on Reimport

I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
Trevor's user avatar
  • 101
-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
0 answers
25 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
NicTB's user avatar
  • 11
0 votes
0 answers
17 views

How do I export this in glb format?

I have made an animation of rolling out mat, and I want to export that to .glb So I can use that in 3d viewer. can you please help? trying since 2 weeks.
Kapil Moon's user avatar
0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
98 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
0 answers
30 views

Export / Apply Animation from Geometry Nodes

Is it possible to either: export the result of a Geometry Nodes Animation (preferrably to .glb), apply a change made in Geometry Nodes as Shape Key at least ‚bake‘ the Animation to Keyframes Re. 1. ...
Todes Digga's user avatar
0 votes
0 answers
12 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
0 votes
1 answer
40 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
1 vote
0 answers
22 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
0 votes
1 answer
26 views

blender4.1 gltf animation export settings problem [closed]

glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
lu-x's user avatar
  • 3
0 votes
0 answers
28 views

How to export curve vertex animation to gltf/glb file?

I have animated a curve with 2 vertex in python by changing the position of the two vertex coordinates, and when exporting to glb the curve does not move. I am using blender 4.1. I animated the curve ...
Iván's user avatar
  • 171
0 votes
0 answers
17 views

FBX export is not showing all animations

I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these. It looks like the issue is that Blender has ...
sclong's user avatar
  • 1
0 votes
0 answers
20 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
0 votes
1 answer
31 views

Blender doesn't bake inverse kinemtaics on .glb export for Godot

so i'm still working on the same game, and I set up the directional walking animations. I pushed them down into NLA tracks to import into Godot. For some reason, on my first export, Blender ...
Joshua De Alba Plasencia's user avatar
0 votes
1 answer
38 views

AnimAll animations not exporting

I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
sclong's user avatar
  • 1
0 votes
0 answers
39 views

How to import character

This is Lolly Poppings. She are Czech and tough. Czechs are analytic, prize friendship and drink the most beer. I created her in 3D with Blender to export her to Akeytsu. This is a 3D animation ...
Rebourne Ohc's user avatar
0 votes
1 answer
86 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
0 votes
1 answer
31 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
0 votes
0 answers
23 views

My render (2D animation) does not contain a texture (metallic) [duplicate]

I am a total beginner and I started making my first animation! I finished my animation and wanted to export it. But when I look at the export or render, I get a grey dark model. Not the model with ...
Dants Soapeim's user avatar
0 votes
0 answers
30 views

blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
0 votes
1 answer
41 views

Scaling animation export from Blender to Unity distorted on some planes

I have encountered a problem when exporting an animation of the scale of planes to Unity. I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
Tereza's user avatar
  • 11
0 votes
1 answer
33 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
  • 1
0 votes
0 answers
54 views

How can I export each NLA animation as a separate FBX file?

In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported. It's for Blender to UE5 workflow. I was using Send2UE but the ...
Ashley L's user avatar
0 votes
0 answers
25 views

How can I export a file to FBX or gITF format with MeshSequenceCache animation from Marvelous Designer?

I created a cloth simulation animation using Marvelous designer, then I imported this file as Alembic format into Blender. Everything works great in Blender I can view the animation no problem. Now, I ...
Luke Chen's user avatar
0 votes
0 answers
48 views

Blender GLB format exporting issue

I want to export my animation in glb format. In this animation there is an object that will appear and disappears at certain time. But when i export this animation, and view it online the object will ...
Sidharth T Santhosh's user avatar
0 votes
0 answers
37 views

Distortion Issues When Exporting Cat Rigify Animation

I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
hbarone's user avatar
0 votes
0 answers
67 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
46 views

How do I export an animated png-sequence, imported as images as planes, as glb?

im new to blender and have a problem with exporting an animation. So I made a gif beforehand but saved it as a png-sequence. I imported the sequence as images as planes into blender. The model I have ...
Pokhfui's user avatar
0 votes
0 answers
86 views

How to export only animation without mesh?

The question in the title is one way I thought of solving my problem. My team and I are working on a VR project showing how the human body is affected by being overweight. I have made the model with ...
Antal Georgina's user avatar
0 votes
0 answers
20 views

Rendering Issue

I'm trying to create a scene, tracking is doing, its going perfect in scene, but when I am rendering object is coming misplaced. How to fix this?
Rex Monga's user avatar
0 votes
0 answers
34 views

Bake on Export doesn't work as expected when using Rigify

I have a simple 100 frame animation with the keyframes on the Rigify control rig. I have a separate "target" armature that copies the locations/rotation of the Rigify ORG bones. I can select ...
dagobaking's user avatar
0 votes
0 answers
36 views

Model deforming when I export it as FBX

I'm new to Blender and used a tutorial to make the humanoid model. I animated a walk animation and I have an idle animation as well, though when I select the mesh and armature then export it as FBX, ...
Titanpichu's user avatar
0 votes
1 answer
127 views

Unable to convert .fbx file to .glb file

I am new to Blender and I am stuck in converting .fbx to .glb file. My objective is to export two animations (without skin) to .glb file which can be used in three.js I can merge two animations in a ...
JATIN CHAWDA's user avatar
0 votes
1 answer
470 views

mesh deformed when exporting fbx/gltb with animations

I have a rabbit that goes wrong when exporting fbx or gltb. It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...
rangyouya's user avatar
0 votes
0 answers
12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
  • 1
0 votes
0 answers
35 views

Strange offset when exporting animation to dae

I'm exporting my skeletal animation to a dae file. The animation looks ok before exporting. but once exported, if I import the dae file into a blank blender scene, the animation will be stretched. it ...
Bill Yan's user avatar
  • 121
0 votes
0 answers
101 views

Cannot Export Shape Key Animations with FBX in Blender

Hello Blender Community, I am encountering an issue where I am unable to export shape key animations along with my FBX file from Blender. Although I initially had both a walking animation and facial ...
Rino Bruno Scremin's user avatar
0 votes
1 answer
31 views

Help me fix merged actions on export

I have a problem with blender, when I export my actions the poses are getting merged. I have tried to export "all actions" and then "NLA strips" , but I see the same error when I ...
Zenman's user avatar
  • 1
0 votes
0 answers
32 views

How to export a model and armature into another blender project?

I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
VirtualFever's user avatar
0 votes
0 answers
125 views

After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
  • 101
0 votes
1 answer
163 views

Messed up animation in exported FBX

I have a simple animation which I export into FBX. When I import it into Unity (or back into Blender), it looks different. This is how it is supposed to look (): This is how it looks (exported FBX): ...
Dedemonn's user avatar
0 votes
1 answer
150 views

Exporting Animation of non-rigged object

I have object without rig. It's animated by keying objects - rotation, moving and so on. However, now I want to export it as .fbx with animation. I know how to do it when you export armature and rig, ...
Radoon's user avatar
  • 557
0 votes
1 answer
60 views

When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
0 votes
0 answers
44 views

When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
1 vote
0 answers
42 views

How do I export music visualizer animations?

I was following a tutorial on how to make a music visualizer but no videos that I have found had no explanation on how to export it. I used a displacement modifier to animate the sound but when I ...
Goxamous's user avatar
0 votes
2 answers
103 views

glTF Export creates weird Jitters in Animations

Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
blizzardlizard9's user avatar
1 vote
1 answer
26 views

Cropping frames Bottle under water with Shrinkwrap

I've created floating bottle under water and I've used a Shrinkwrap modifier for it. Bottle need to move with waves but it move kind strange. It looks like frame are cropping but I guess I have some ...
Mateusz Marcinkowski's user avatar
0 votes
0 answers
102 views

Particle Alembic File Export not working as intended

I made A Particle System, which I want to export as an Alembic. But when I import it back in or into another software to check if it is working, I'ts completely different. I made it looping, but ...
Alex S.'s user avatar

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