All Questions
14
questions
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votes
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answers
30
views
Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
0
votes
0
answers
1k
views
Shape keys aren't properly exported to Unreal Engine 5
I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets).
This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
3
votes
1
answer
330
views
Export Shape Key Animation without Geometry
I was wondering if there is a chance to export a shape key animation from blender (as .fbx) without actually exporting the mesh.
The reason why I am asking is, I want to use and import that animation ...
0
votes
1
answer
2k
views
Can I make & Export an animated FBX mesh WITHOUT a skeleton / armature?
I'm trying to model stylistic plants & trees, and i've made some simple animations to move them.
I've used modifiers and shape keys to achieve my desired effect.
Unfortunately, when exporting the ...
2
votes
3
answers
2k
views
Shape key values saved as 0
I created a simple animation with shape keys. However exporting this animation not working properly. After I export it in gltf2 or fbx format, the shape keys are reset to 0 in exported file. What ...
0
votes
1
answer
2k
views
Exporting keyframed Shape Keys to .gltf in Blender 2.80
I have been trying to export a sequence of shape keys that I imported from an .mdd file using the .gltf file format in Blender 2.80. I defined the sequence as an action in the shape key editor and ...
1
vote
0
answers
173
views
Exported shapekeys to unity don't play correctly
Hopefully someone can shed some light on this
I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d
The model itself displays fine and so does the armature ...
1
vote
0
answers
252
views
Export Blender Shape-keys to Xcode
How can I export my Blender shape-keys to Xcode? I have one shape-key that I would like to export and I am somewhat new to Blender. Xcode uses an .SCN format and I don't know how to get the shape-keys ...
1
vote
0
answers
154
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Very weird - Why is only ONE BONE flipped weird (Blender to Unity)?
Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg)...
2
votes
1
answer
2k
views
Mesh with shape key animation - ok in Blender, wrong in Unity
I have a mesh with shape key animation. I use actions in order to get separate animations after exporting this model to Unity.
Everything looks fine in Blender.
But after export to Unity, when I call ...
2
votes
0
answers
2k
views
Is there any way to export soft body simulation to Unity?
I have a mesh with soft body simulation. Is there any way to export it to Unity?
So far I have baked the simulation into shape keys, and created key frames for shape keys values in every frame, using ...
1
vote
1
answer
668
views
"F" Button in Shape Key Editor Not Showing Up - Why Not?
I'm trying to export a model with armature and shape key animations. I've been following this tutorial:
https://www.youtube.com/watch?v=wvjwTnS6vhA
This process works fine for the beak of my ...
2
votes
0
answers
5k
views
Exporting blender shape keys animation to Unity
I created simple object with some vertex groups and shape keys and added keyframes based on the shape keys. I have problem with exporting this animation to unity. It just shows that there is only one ...
5
votes
1
answer
7k
views
How to export a scene with Shape Keys Animation?
I have a scene with the cloth simulation, turned into shape key animation, using this method: http://blenderartists.org/forum/showthread.php?387461-Bake-Cloth-to-game-engine
How to export the scene ...