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0 votes
0 answers
67 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
  • 1
0 votes
0 answers
125 views

After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
  • 101
0 votes
1 answer
60 views

When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
0 votes
0 answers
44 views

When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
0 votes
0 answers
181 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
0 votes
0 answers
59 views

Baking Constraint

I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo ...
Phantom54's user avatar
0 votes
0 answers
1k views

Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
0 votes
1 answer
2k views

Is there a way to bake a Child Of constraint with proper subframe interpolation?

I'm exporting animations from Blender into Unreal, this requires them to be baked. I have a set-up with a separate custom bone for the sword that has a Child Of constraint to the hand. Everything ...
TECHNOBOG's user avatar
1 vote
0 answers
167 views

Export animated mesh for Unreal Engine 4

is it possible to export an animated mesh, such as a displaced sphere with animated texture coordinates, as fbx and import it to unreal engine?
corser's user avatar
  • 21
2 votes
1 answer
2k views

I'm trying to export a character to UE4, but I can't seem to export the shape key animation and bone constraints, how could I get around this?

Hello! I have been working on a character for a project of mine and have encountered a few issues. Software: I am using Blender version 2.90.1 and Unreal Engine version 4.25.4. Model description: ...
TheArrowhead 984's user avatar
0 votes
1 answer
2k views

Can I make & Export an animated FBX mesh WITHOUT a skeleton / armature?

I'm trying to model stylistic plants & trees, and i've made some simple animations to move them. I've used modifiers and shape keys to achieve my desired effect. Unfortunately, when exporting the ...
jay_M1's user avatar
  • 13
1 vote
0 answers
129 views

Exported animation from Blender to UE4 is inside floor

I use plugin "Mr Mannequins Tools" to generate full rigged mannequin from UE4, but after exporting some animations(without mesh), it shows them in floor. It seems it has problem only with another ...
Beginner's user avatar
0 votes
1 answer
1k views

Error in exported animation position/size. (Blender to Unreal)

I exported an object and its animations to unreal. All right: I have problems when I work with its animations. See how the size and base position change: Skeletal Mesh (apparently all right): ...
Boneco Sinforoso's user avatar

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