All Questions
25
questions
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67
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Is there any way to get blender control rig in unreal engine.?
I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
0
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0
answers
12
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I can't seem to understand how to get my animations from Blender to Unreal
I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks.
How can I combine them into one, or is there a way I ...
0
votes
0
answers
125
views
After importing a fbx animation mesh/part is missing. (Unreal Engine)
I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
0
votes
1
answer
60
views
When exporting FBX Animated Character, hand placement becomes wrong in some frames
I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
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0
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44
views
When I import the animation into UE, there is an offset
I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
0
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0
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181
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Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
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0
answers
59
views
Baking Constraint
I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo ...
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0
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1k
views
Shape keys aren't properly exported to Unreal Engine 5
I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets).
This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
2
votes
1
answer
737
views
There are some strange issues with exporting blender bone animation to UE
When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE,
I am using Blender3.0
I am using the MMT plugin
My character bones have ...
0
votes
1
answer
2k
views
Is there a way to bake a Child Of constraint with proper subframe interpolation?
I'm exporting animations from Blender into Unreal, this requires them to be baked.
I have a set-up with a separate custom bone for the sword that has a Child Of constraint to the hand. Everything ...
1
vote
0
answers
167
views
Export animated mesh for Unreal Engine 4
is it possible to export an animated mesh, such as a displaced sphere with animated texture coordinates, as fbx and import it to unreal engine?
2
votes
1
answer
2k
views
I'm trying to export a character to UE4, but I can't seem to export the shape key animation and bone constraints, how could I get around this?
Hello!
I have been working on a character for a project of mine and have encountered a few issues.
Software:
I am using Blender version 2.90.1 and Unreal Engine version 4.25.4.
Model description:
...
0
votes
1
answer
2k
views
Can I make & Export an animated FBX mesh WITHOUT a skeleton / armature?
I'm trying to model stylistic plants & trees, and i've made some simple animations to move them.
I've used modifiers and shape keys to achieve my desired effect.
Unfortunately, when exporting the ...
1
vote
0
answers
129
views
Exported animation from Blender to UE4 is inside floor
I use plugin "Mr Mannequins Tools" to generate full rigged mannequin from UE4, but after exporting some animations(without mesh), it shows them in floor. It seems it has problem only with another ...
0
votes
1
answer
1k
views
Error in exported animation position/size. (Blender to Unreal)
I exported an object and its animations to unreal.
All right:
I have problems when I work with its animations.
See how the size and base position change:
Skeletal Mesh (apparently all right):
...