All Questions
443
questions
1
vote
0
answers
5
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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
3
votes
2
answers
1k
views
Exporting bendy bones/shape key animations?
How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
1
vote
1
answer
357
views
Bake makes animation stop
I've been working on making my model do stuff, walk, attack, salute, but to export the animation you have to bake, at least that's the only thing that worked for me with PDX, I tried exporting ...
1
vote
1
answer
2k
views
How to export an animation from Blender and load it in Unity?
My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
0
votes
2
answers
888
views
Animation extends beyond last keyframe
I purchased an animated model of an opening book originally designed in 3ds Max and have been working on converting it to a COLLADA file for use with Apple SceneKit. I was able to get the vendor of ...
0
votes
3
answers
801
views
Twisted bones in Unity but not in Blender
We have mocap animations and when adding those animations to characters in Unity their lower bodies get twisted like that. But when I import those animations to Blender to inspect they don't have such ...
0
votes
2
answers
584
views
Imprecise FBX Animation
I've made an animation for my unity game. The problem is that every-time I export it the exported animation is imprecise at the feet of my character.
I already tried to set the "Simplify" in ...
0
votes
0
answers
17
views
Exported FBX Animations Become Distorted on Reimport
I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
0
votes
1
answer
671
views
How to Import Blender 3D Models into Webots
I am having trouble importing a Blender 3D Model into Webots. Currently, I am using Blender 2.79 and the most updated version of Webots. I am attempting to import the default cube model, but I am ...
-1
votes
0
answers
23
views
Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
2
votes
1
answer
451
views
Rolling paper with bones
I'm trying to make rolling paper using bones. I'm using a curve, three bones, and a plane. The bones are following the curve path but the plane which is subdivided does not make the right turn and it ...
1
vote
1
answer
407
views
Is exporting Sapling Tree Gen animations in glTF format possible?
I'm trying to export a tree with an armature animation in Blender 2.93 to the glTF format but the animation doesn't seem to work. I'm using the default Sapling Tree Gen settings with Armature > ...
1
vote
0
answers
25
views
How can I export an animation containing a single pose and keep the keyframes intact?
I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import.
The animation I'm ...
0
votes
1
answer
278
views
NLA Animation: Where is the Extra Animation Data Coming From and How do I fix this?
So I recently tried my hand at non-linear character animation. I set my character up in a way where I wouldn't need to rig it and made both a walking animation and an idle animation. Each of the parts ...
1
vote
1
answer
1k
views
Importing Rigged Character and animations to Unreal Engine 4
as a title says, I have a problem when importing, mainly, animations to unreal Engine 4. The main problem is, the animation is scaled differently to the character.
When I import the animation I also ...