All Questions
10
questions
0
votes
1
answer
358
views
Attempting to animate multiple objects without bones (they are parented to each other)
I have made a character for my game, and as I do not wish to fully rig it, I simply parented the leg and arm segments above each other to make animating easier. the issue with this, is that I end up ...
1
vote
1
answer
725
views
Object won't retain position or animation when exported
I am trying to export this plane in the center of the room. I can't get it to export with it's position in tact. Also I have it animated to disappear from the render at frame 30. This won't stick to ...
0
votes
0
answers
97
views
Merging objects into one while retaining positional animation data as a vertex animation
I am looking to create a vertex animation suitable for use in the source engine. My animation is composed of an 8x8 grid of squares breaking apart in the center.
The problem arises when I attempt to ...
1
vote
1
answer
364
views
Exporting character with multiple equipable armor parts and animations from blender to unity (Blender 2.78)
I have a problem with a character i created in blender: he has multiple equipable armor parts and multiple animations as well as additional bones for hands (for weapons). When i try to import it to ...
2
votes
1
answer
1k
views
export of multiple animated objects multiplies animations by objects count
I have for example 3 animated objects, with 1 animation per object (so a total of 3 animations). But when exporting (FBX), I get 3x3=9 animations, Like if all animations were distribued to all objects ...
1
vote
1
answer
810
views
Simple Deform animation isn't playing when exported as FBX
I'm trying to animate one element of a model bending by using the Simple Deform modifier. I've got the animation looking how I want it in Blender, but when I export the object as an FBX and load it ...
1
vote
0
answers
5k
views
Importing blender rig into Cinema 4D Lite
I'm new here, so please forgive me if I break a rule. I am a cinema and animation student creating an animated film that combines 2D and CGI animation. For compositing and other reasons, I would like ...
13
votes
4
answers
16k
views
Create and export bounding boxes for objects
I am using Blensor v2.67. I have a camera and several objects in my scene. The camera follows a path and I would like to save what the camera sees for each frame. Among other things, I would like to ...
14
votes
2
answers
11k
views
Save the 2D bounding box of an object in rendered image to a text file
I have a blend file with a moving object and want to save the object's bounding box positions (x, y, ...
4
votes
2
answers
2k
views
Save the bounding box position of an object in a text file
I have a .blend file found here and I'm asking if anyone could assist me to save the positions (x, y, width and height) of the bounding box of the moving object for every frame in the file attached, ...