All Questions
88
questions
0
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0
answers
17
views
Exported FBX Animations Become Distorted on Reimport
I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
2
votes
1
answer
98
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
1
vote
0
answers
22
views
How to make exportable pie chart animation?
I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here:
https://www.youtube.com/watch?v=3gPJIW2NWcU
Here's my model, it ...
0
votes
0
answers
17
views
FBX export is not showing all animations
I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these.
It looks like the issue is that Blender has ...
0
votes
0
answers
20
views
Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
0
votes
1
answer
38
views
AnimAll animations not exporting
I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
0
votes
0
answers
30
views
blender .fbx exports incorrectly animations with constraints
i uploaded a video to show my problem:
https://youtu.be/v1xl5Z_gMTQ
I have a problem exporting to an .fbx file in Blender.
I want to create a reload animation. In the scene there is a body with bones ...
0
votes
1
answer
127
views
Unable to convert .fbx file to .glb file
I am new to Blender and I am stuck in converting .fbx to .glb file.
My objective is to export two animations (without skin) to .glb file which can be used in three.js
I can merge two animations in a ...
0
votes
0
answers
101
views
Cannot Export Shape Key Animations with FBX in Blender
Hello Blender Community,
I am encountering an issue where I am unable to export shape key animations along with my FBX file from Blender. Although I initially had both a walking animation and facial ...
0
votes
0
answers
125
views
After importing a fbx animation mesh/part is missing. (Unreal Engine)
I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
0
votes
1
answer
163
views
Messed up animation in exported FBX
I have a simple animation which I export into FBX.
When I import it into Unity (or back into Blender), it looks different.
This is how it is supposed to look ():
This is how it looks (exported FBX):
...
0
votes
1
answer
60
views
When exporting FBX Animated Character, hand placement becomes wrong in some frames
I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
0
votes
0
answers
20
views
Exporting animation to FBX causes some objects to lose animation
In my animation, there are 2 separate armatures, one controls the gun and one controls the arms. Whenever I export the animation as an fbx, the gun armature does not export with the animation.
Here's ...
0
votes
0
answers
106
views
How to export Animation data from Blender
I‘ve been trying to export my animated camera from Blender to Houdini but it seems not to work. If I export the Camera with baked animation and then import it into Houdini I get a camera with ...
0
votes
0
answers
104
views
How do I export multiple objects with animations in one FBX?
The following problem: I have made a granule simulation and then converted the simulation to keyframes. So now each granule piece has its own animation. Now I want to export all granule pieces ...