All Questions
12
questions
0
votes
1
answer
31
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
0
answers
12
views
I can't seem to understand how to get my animations from Blender to Unreal
I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks.
How can I combine them into one, or is there a way I ...
0
votes
1
answer
278
views
NLA Animation: Where is the Extra Animation Data Coming From and How do I fix this?
So I recently tried my hand at non-linear character animation. I set my character up in a way where I wouldn't need to rig it and made both a walking animation and an idle animation. Each of the parts ...
2
votes
1
answer
592
views
export mixed NLA editor data
Is it possible to convert/export the mixed NLA tracks into a single animation?
For example if I manipulate motion capture data, to give the manipulated motion data out as a single animation?
0
votes
1
answer
463
views
FBX export: some NLA actions are broken
I'm having a weird issue with exporting an FBX from Blender to Unity with different skeletal animations as action stashes. Some of the animations show fine in Unity, but others seem to only have ...
4
votes
1
answer
2k
views
How to export only NLA animations to GLB
I have a model with dozen animations, but only a few of them are "pushed down" to NLA tracks. How to export only NLA animations to GLB? I somehow managed to do it before, but not now :)
For ...
0
votes
1
answer
244
views
Exporting blender project in gltf with multiple animations
I have create a simple box opening and close animation in my blender project using the NLA editor, I need to export this project to gltf format in order to convert later on the file using Reality ...
6
votes
1
answer
4k
views
How to export multiple NLA Actions to gltf?
Usually videogames require you to create your NLA action tracks and export them as an @action_name.fbx (unity) individually, so the game engine will pick them up and apply that .fbx data only to the ...
1
vote
1
answer
431
views
Why NLA animations are limited to 6 when exporting to FBX?
I'm getting this problem when trying to export from blender to any other program in Fbx format using NLA stacks for animation, when exported it only seems to save 6 out of 12 animations
Don't know ...
9
votes
1
answer
62k
views
How to bake animation in blender 2.8?
I'm only starting on blender with the 2.8 version
I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
3
votes
0
answers
177
views
Issues exporting large amounts of animations to Unity
I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations.
When I try exporting all my actions into ...
1
vote
0
answers
214
views
Export Animations to Wikitude
I am trying to export a scene to Wikitude 3D Encoder. The scene is nothing special, for now a simple cube will do. However, I would like to have multiple animations available for this object which I ...