All Questions
257
questions with no upvoted or accepted answers
4
votes
0
answers
2k
views
"Bake" curve modifier to use mesh & animation in Unreal Engine
Edit adressing duplicate..below the "Old" question
I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine.
As the text should not just follow a ...
3
votes
0
answers
6k
views
Stop Blender from exporting the additional Armature root bone/object in FBX files
I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
3
votes
2
answers
1k
views
Exporting bendy bones/shape key animations?
How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
3
votes
0
answers
177
views
Issues exporting large amounts of animations to Unity
I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations.
When I try exporting all my actions into ...
3
votes
0
answers
8k
views
How to transfer rigged model from Blender to Maya?
What is the best way to export a rigged model from Blender to Maya?
Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
3
votes
0
answers
4k
views
Can I export an animation as an .anim file format?
Another board suggested exporting animations made in Blender (in this case it is a character animation that will be played in Second Life or a similar platform) as an .anim file.
I have done lots of ...
2
votes
1
answer
737
views
There are some strange issues with exporting blender bone animation to UE
When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE,
I am using Blender3.0
I am using the MMT plugin
My character bones have ...
2
votes
0
answers
532
views
Can Wave modifier be exported as an animation
I need to do a wave animation on a simple oject and i do it with wave modifier.
I need the animated object exported in gltf format and used in three.js on the web.
When i apply the wave modifier it ...
2
votes
0
answers
667
views
Export object with modifier animation as gltf file
Is it possible to export object with modifier animation as gltf file? I have a pie chart animated with screw modifier and I wanna export it as gltf. How can I archive it?
2
votes
0
answers
301
views
FBX Export: Extra Frame & Loop Glitch
I'm required to export animated models from blender to fbx, and while I've managed to exported animated models to fbx format, I'm having two issues I can't seem to crack:
The animation is looped with ...
2
votes
1
answer
3k
views
Exporting animation to FBX
I have a problem with exporting animation from Blender to FBX. After I export to fbx, I open fbx file with FBX Review and can not see any animation. When I import fbx back to blender there is no ...
2
votes
0
answers
1k
views
Is it possible to export SVG 2D animation as path using Blender?
Hi everybody I am new to blender,
I have seen this animation
I would know if Blender is capable to export this kind of file as SVG path using Grease pencil or other mean?
Also when I am downloading ...
2
votes
0
answers
3k
views
Exporting particle simulation as Alembic - animation issues
I need to export a particle simulation with an emission setting of 1000 particles and lifetime 50 as an Alembic file for Keyshot.
The issue is when I import into Keyshot, it only imports a portion ...
2
votes
0
answers
510
views
Actions name when exporting to FBX
I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
2
votes
0
answers
55
views
Redefine numbering of frames in export animation
I have a single Blender Scene that consists of lots of scenes (in the movie/theatrical sense), so scene 1 consists of frames 1-1000, scene 2: 1001-3000, etc.
But I'd like to redefine the numbering ...