Skip to main content

All Questions

Tagged with
257 questions with no upvoted or accepted answers
4 votes
0 answers
2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
Daniel Friedenberger's user avatar
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
Lugworm's user avatar
  • 31
3 votes
0 answers
177 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
YellowJoker Kev's user avatar
3 votes
0 answers
8k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
  • 2,749
3 votes
0 answers
4k views

Can I export an animation as an .anim file format?

Another board suggested exporting animations made in Blender (in this case it is a character animation that will be played in Second Life or a similar platform) as an .anim file. I have done lots of ...
Chic Aeon's user avatar
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
2 votes
0 answers
532 views

Can Wave modifier be exported as an animation

I need to do a wave animation on a simple oject and i do it with wave modifier. I need the animated object exported in gltf format and used in three.js on the web. When i apply the wave modifier it ...
mivebe's user avatar
  • 21
2 votes
0 answers
667 views

Export object with modifier animation as gltf file

Is it possible to export object with modifier animation as gltf file? I have a pie chart animated with screw modifier and I wanna export it as gltf. How can I archive it?
Rhys's user avatar
  • 21
2 votes
0 answers
301 views

FBX Export: Extra Frame & Loop Glitch

I'm required to export animated models from blender to fbx, and while I've managed to exported animated models to fbx format, I'm having two issues I can't seem to crack: The animation is looped with ...
Coding Hobbies's user avatar
2 votes
1 answer
3k views

Exporting animation to FBX

I have a problem with exporting animation from Blender to FBX. After I export to fbx, I open fbx file with FBX Review and can not see any animation. When I import fbx back to blender there is no ...
Stas's user avatar
  • 31
2 votes
0 answers
1k views

Is it possible to export SVG 2D animation as path using Blender?

Hi everybody I am new to blender, I have seen this animation I would know if Blender is capable to export this kind of file as SVG path using Grease pencil or other mean? Also when I am downloading ...
DiaJos's user avatar
  • 121
2 votes
0 answers
3k views

Exporting particle simulation as Alembic - animation issues

I need to export a particle simulation with an emission setting of 1000 particles and lifetime 50 as an Alembic file for Keyshot. The issue is when I import into Keyshot, it only imports a portion ...
Summer's user avatar
  • 23
2 votes
0 answers
510 views

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
Masu's user avatar
  • 41
2 votes
0 answers
55 views

Redefine numbering of frames in export animation

I have a single Blender Scene that consists of lots of scenes (in the movie/theatrical sense), so scene 1 consists of frames 1-1000, scene 2: 1001-3000, etc. But I'd like to redefine the numbering ...
hedgehog90's user avatar

15 30 50 per page
1
2 3 4 5
18