All Questions
8
questions
0
votes
0
answers
102
views
Particle Alembic File Export not working as intended
I made A Particle System, which I want to export as an Alembic. But when I import it back in or into another software to check if it is working, I'ts completely different. I made it looping, but ...
0
votes
1
answer
269
views
Baked particle system animation can't be exported because of enable/disable animation
I am trying to import a particle system animation baked in Blender into the Effect House. The problem is that the script I use animates the enable/disable of each particle (see screenshot) and when ...
0
votes
0
answers
27
views
Animation Rendering Particles
I am relatively new to blender and am trying to make a small animation using the particles. The particles are visible in the viewport but when I go to render animation they are not there anymore. I am ...
-3
votes
1
answer
977
views
I want to export my particle system into unity but don't know how
I made a fire. I tried to export with .FBX but the thing is it just come out like the position when I saved. There is no animation or such.
2
votes
0
answers
3k
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Exporting particle simulation as Alembic - animation issues
I need to export a particle simulation with an emission setting of 1000 particles and lifetime 50 as an Alembic file for Keyshot.
The issue is when I import into Keyshot, it only imports a portion ...
0
votes
1
answer
846
views
Converting particle simulation into meshes for Keyshot
I created a particle simulation that emits icospheres with 0 gravity, but affected by a wind force field, with the intent to make it look like it's being blown away by the wind. I'd like to render ...
0
votes
0
answers
828
views
Workflow to get particle animation into 3rd party renderer [duplicate]
I've built a particle animation I like in blender... basically like dust falling through the air. I want to import this to KeyShot for rendering.
I think I need to convert the particles to mesh, but ...
20
votes
5
answers
36k
views
Convert particle system to animated meshes
I've started trying to make a 3D model that I will end up exporting to an augmented reality app but I've hit a problem in terms of the particle system. The app wants the 3D file in .dae(collada) ...