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1 vote
0 answers
25 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
NicTB's user avatar
  • 11
0 votes
1 answer
299 views

GLB exports static object with animation keyframes

I have noticed a strange behavior from the GLB exporter the other day when loading a glb file to https://gltf.report/ The file had an armature with animation and few more animated objects and static ...
Ebi's user avatar
  • 893
0 votes
1 answer
668 views

How export constant keys?

I have recorder cutscene where the characters and the camera are teleported depending on the camera frame using constant keys. When exporting to unity, the keys become linear and the movement between ...
JakartaIII's user avatar
0 votes
1 answer
242 views

exported retargeted animation is only 24 keyframes long (scene is set to 34 keyframes and animation is 34 keyframes long)

So I've been retargeting animations with the Rokoko add-on and things are perfect in my blender scene. The first was 24 keyframes long, exported as 24 keyframes. The second was 251 keyframes, exported ...
DevolasRevenge's user avatar
2 votes
3 answers
2k views

Shape key values saved as 0

I created a simple animation with shape keys. However exporting this animation not working properly. After I export it in gltf2 or fbx format, the shape keys are reset to 0 in exported file. What ...
user1559792's user avatar
2 votes
1 answer
8k views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
Steamy_Steve's user avatar
0 votes
0 answers
328 views

How to keyframe mesh vertices in Python and export to fbx

Hi i just came from reading this thread How to keyframe mesh vertices in Python and it was very helpful, however i can't seem to figure out how to actually export the vertex animation after the ...
mike citrin's user avatar
1 vote
1 answer
2k views

I animated curve with hook modifiers. How can i export the animated curve?

I animated curve with hook modifiers. I created hook at each bezier point of a curve and keyframe animated location, rotation and scale of those hooks. Now i need to export this animated curve out of ...
Ivan Kartofanov's user avatar
0 votes
1 answer
855 views

Need to export animations into FBX without interpolations (need just keys solely )

Im creating animations in Blender (2.77) to export the model into FBX file to read it later using Assimp library in c++ to do calculate interpolations while run-time, but the problem is I can't ...
auraxarr's user avatar