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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help) After export Before Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
Михаил Байраков's user avatar
0 votes
0 answers
17 views

Exported FBX Animations Become Distorted on Reimport

I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
Trevor's user avatar
  • 101
-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
0 answers
25 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
NicTB's user avatar
  • 11
0 votes
0 answers
17 views

How do I export this in glb format?

I have made an animation of rolling out mat, and I want to export that to .glb So I can use that in 3d viewer. can you please help? trying since 2 weeks.
Kapil Moon's user avatar
0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
98 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
0 answers
30 views

Export / Apply Animation from Geometry Nodes

Is it possible to either: export the result of a Geometry Nodes Animation (preferrably to .glb), apply a change made in Geometry Nodes as Shape Key at least ‚bake‘ the Animation to Keyframes Re. 1. ...
Todes Digga's user avatar
0 votes
0 answers
12 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
0 votes
1 answer
40 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
1 vote
0 answers
22 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
0 votes
1 answer
26 views

blender4.1 gltf animation export settings problem [closed]

glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
lu-x's user avatar
  • 3
0 votes
0 answers
28 views

How to export curve vertex animation to gltf/glb file?

I have animated a curve with 2 vertex in python by changing the position of the two vertex coordinates, and when exporting to glb the curve does not move. I am using blender 4.1. I animated the curve ...
Iván's user avatar
  • 171
0 votes
0 answers
17 views

FBX export is not showing all animations

I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these. It looks like the issue is that Blender has ...
sclong's user avatar
  • 1
0 votes
0 answers
20 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
0 votes
1 answer
31 views

Blender doesn't bake inverse kinemtaics on .glb export for Godot

so i'm still working on the same game, and I set up the directional walking animations. I pushed them down into NLA tracks to import into Godot. For some reason, on my first export, Blender ...
Joshua De Alba Plasencia's user avatar
0 votes
1 answer
38 views

AnimAll animations not exporting

I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
sclong's user avatar
  • 1
0 votes
0 answers
39 views

How to import character

This is Lolly Poppings. She are Czech and tough. Czechs are analytic, prize friendship and drink the most beer. I created her in 3D with Blender to export her to Akeytsu. This is a 3D animation ...
Rebourne Ohc's user avatar
0 votes
1 answer
86 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
0 votes
1 answer
31 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
0 votes
0 answers
23 views

My render (2D animation) does not contain a texture (metallic) [duplicate]

I am a total beginner and I started making my first animation! I finished my animation and wanted to export it. But when I look at the export or render, I get a grey dark model. Not the model with ...
Dants Soapeim's user avatar
0 votes
0 answers
30 views

blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
0 votes
1 answer
41 views

Scaling animation export from Blender to Unity distorted on some planes

I have encountered a problem when exporting an animation of the scale of planes to Unity. I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
Tereza's user avatar
  • 11
0 votes
1 answer
33 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
  • 1
0 votes
0 answers
54 views

How can I export each NLA animation as a separate FBX file?

In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported. It's for Blender to UE5 workflow. I was using Send2UE but the ...
Ashley L's user avatar
0 votes
0 answers
25 views

How can I export a file to FBX or gITF format with MeshSequenceCache animation from Marvelous Designer?

I created a cloth simulation animation using Marvelous designer, then I imported this file as Alembic format into Blender. Everything works great in Blender I can view the animation no problem. Now, I ...
Luke Chen's user avatar
0 votes
0 answers
48 views

Blender GLB format exporting issue

I want to export my animation in glb format. In this animation there is an object that will appear and disappears at certain time. But when i export this animation, and view it online the object will ...
Sidharth T Santhosh's user avatar
0 votes
0 answers
37 views

Distortion Issues When Exporting Cat Rigify Animation

I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
hbarone's user avatar
0 votes
0 answers
67 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
46 views

How do I export an animated png-sequence, imported as images as planes, as glb?

im new to blender and have a problem with exporting an animation. So I made a gif beforehand but saved it as a png-sequence. I imported the sequence as images as planes into blender. The model I have ...
Pokhfui's user avatar

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