All Questions
443
questions
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5
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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
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answers
17
views
Exported FBX Animations Become Distorted on Reimport
I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
-1
votes
0
answers
23
views
Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
1
vote
0
answers
25
views
How can I export an animation containing a single pose and keep the keyframes intact?
I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import.
The animation I'm ...
0
votes
0
answers
17
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How do I export this in glb format?
I have made an animation of rolling out mat, and I want to export that to .glb So I can use that in 3d viewer. can you please help? trying since 2 weeks.
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
98
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
0
votes
0
answers
30
views
Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
0
votes
0
answers
12
views
How to combine blender animations for a single in Unity
Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
0
votes
1
answer
40
views
Glb skinning object export issue
skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
1
vote
0
answers
22
views
How to make exportable pie chart animation?
I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here:
https://www.youtube.com/watch?v=3gPJIW2NWcU
Here's my model, it ...
0
votes
1
answer
26
views
blender4.1 gltf animation export settings problem [closed]
glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
0
votes
0
answers
28
views
How to export curve vertex animation to gltf/glb file?
I have animated a curve with 2 vertex in python by changing the position of the two vertex coordinates, and when exporting to glb the curve does not move.
I am using blender 4.1.
I animated the curve ...
0
votes
0
answers
17
views
FBX export is not showing all animations
I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these.
It looks like the issue is that Blender has ...
0
votes
0
answers
20
views
Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
0
votes
1
answer
31
views
Blender doesn't bake inverse kinemtaics on .glb export for Godot
so i'm still working on the same game, and I set up the directional walking animations. I pushed them down into NLA tracks to import into Godot. For some reason, on my first export, Blender ...
0
votes
1
answer
38
views
AnimAll animations not exporting
I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
0
votes
0
answers
39
views
How to import character
This is Lolly Poppings. She are Czech and tough. Czechs are analytic, prize friendship and drink the most beer.
I created her in 3D with Blender to export her to Akeytsu. This is a 3D animation ...
0
votes
1
answer
86
views
Baking animations with modifiers to export to unity
Description:
I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
0
votes
1
answer
31
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
0
answers
23
views
My render (2D animation) does not contain a texture (metallic) [duplicate]
I am a total beginner and I started making my first animation! I finished my animation and wanted to export it. But when I look at the export or render, I get a grey dark model. Not the model with ...
0
votes
0
answers
30
views
blender .fbx exports incorrectly animations with constraints
i uploaded a video to show my problem:
https://youtu.be/v1xl5Z_gMTQ
I have a problem exporting to an .fbx file in Blender.
I want to create a reload animation. In the scene there is a body with bones ...
0
votes
1
answer
41
views
Scaling animation export from Blender to Unity distorted on some planes
I have encountered a problem when exporting an animation of the scale of planes to Unity.
I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
0
votes
0
answers
54
views
How can I export each NLA animation as a separate FBX file?
In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported.
It's for Blender to UE5 workflow.
I was using Send2UE but the ...
0
votes
0
answers
25
views
How can I export a file to FBX or gITF format with MeshSequenceCache animation from Marvelous Designer?
I created a cloth simulation animation using Marvelous designer, then I imported this file as Alembic format into Blender. Everything works great in Blender I can view the animation no problem. Now, I ...
0
votes
0
answers
48
views
Blender GLB format exporting issue
I want to export my animation in glb format. In this animation there is an object that will appear and disappears at certain time. But when i export this animation, and view it online the object will ...
0
votes
0
answers
37
views
Distortion Issues When Exporting Cat Rigify Animation
I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
0
votes
0
answers
67
views
Is there any way to get blender control rig in unreal engine.?
I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
0
votes
0
answers
46
views
How do I export an animated png-sequence, imported as images as planes, as glb?
im new to blender and have a problem with exporting an animation.
So I made a gif beforehand but saved it as a png-sequence. I imported the sequence as images as planes into blender. The model I have ...