Questions tagged [fonts]
A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
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How can I render a font in C with OpenGL? [closed]
What I tried:
I was testing some things in order to render text with stb_truetype.h and OpenGL in C.
I took as a reference the example that appears here.
Basically, this example, loads a .ttf file and ...
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How do you deal with transparent fonts that you want to be white?
I am a complete beginner, but I thought I would try to learn how to create a basic game during quarantine. So, I apologize if this question is trivial.
However, I stumbled into a problem with fonts. I'...
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DirectX 11, support for Font drawing
I have recently started to work with DirectX 11 and 12, I am using Microsoft Visual Studio Community Edition. I am under a 64-bit machine. I am currently rendering a frame with background and a window ...
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LibGDX Letter spacing is reduced if I use GlyphLayout to draw a bitmap font
I need to use glyphlayout so that I can centre the text, but I found if I do the text gets distorted due to the spacing being incorrect.
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Manual per-glyph rendering with SDL_TTF
I'm trying to create a font atlas with SDL_TTF. My idea was to create an SDL_Surface for every character using ...
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Font rendering, how do you align glyphs of a font?
I'm trying to render text quad using texture generate by BitmapFontWriter of libgdx.
For the font I can get ...
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Sampled texture from bitmap font produces blue glow
I'm creating a texture is DirectX 11 from bitmap fonts. I realize that I can use DXTK, but this is an exercise for me, not in learning another library. My sample code looks like this.
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How can I create color fonts to be used in Unity?
I've been searching, downloaded a couple programs that lets you convert images into fonts, but none let you obtain the color. They all switch them to black and white.
While searching the internet, I ...
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Incorrect placement of diacritics in Arabic fonts
I put AdobeNaskh font on my texts and use Arabic text support for unity and use show Tashkeel function then the text appears so
what is the solution of this problem?
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Doubt about font inclusion (GAMEMAKER)?
The default font of the GameMaker is arial, but it does not contain special characters that are present in the portuguese language.
Soon I had to add a new font, but I activated the ASCII option so ...
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Blurry text in Unity UI at default scale
I'm working on a VR (GoogleVR Cardboard) game, and need to include UI elements within it.
Ever since I first learned how to use Unity's UI elements, I've been limping around what seems to be a major ...
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Unity font API behaves differently in built game
Specifically it's Font.CreateDynamicFontFromOSFont(), use this script attached to an empty GameObject in the scene.
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Scale screen space quads (used in font rendering)
I have quads positioned in <0, 1> x <0, 1> coordinates. I use this system for font rendering.
In vertex shader I have:
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TTF glyph to OBJ
I'm looking for a method to convert a TTF glyph into a triangle mesh.
I've tried making my own font constructing my own indices and vertices but it didn't go well:
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When I use a font in my game, do I have to include its license in the credits?
For example, if I use this font from Google Fonts:
https://fonts.google.com/specimen/Open+Sans
This font is licensed under Apache License 2.0
But regardless of the license, if it allows commercial ...