Skip to main content

Questions tagged [mesh]

A collection of vertices, edges and faces that defines the shape of objects

1 vote
0 answers
25 views

Get all the vertices my game object covers

I want to get all the vertices of an 3D object. I'm using this: ...
obada's user avatar
  • 11
0 votes
0 answers
32 views

LOD selection issue

I have been developing an LOD algorithm similar to Nanite's style. I have been developing the algorithm using Vulkan .However, I encountered problems with LOD selection. It seems that the algorithm ...
Giuseppe's user avatar
0 votes
0 answers
82 views

How to compute screen-space error for LOD selection?

I'm developing a LOD selection system and I would like to select a LOD level based on screen-space error. Could someone explain how I can accurately compute the screen-space error?
Giuseppe's user avatar
0 votes
0 answers
18 views

Select polygon (and create submesh) by color of texture?

For a procedural unity mesh operation: What is a performant way to select polygon (and create submesh) by color of texture? Raycast hit a point on the mesh, then paint bucket search for the same ...
ina's user avatar
  • 294
0 votes
0 answers
22 views

How to fix UVs of spline tunnel/cylinder mesh?

I have created a tunnel using unity's spline tool. And I'm creating a custom shader for it in shader graph, and I would like to add bumps inside of the tunnel. The problem is in how the UVs, vertices ...
kyopa's user avatar
  • 133
1 vote
2 answers
102 views

How does LOD (Level of Detail) work in Unity?

There are many Unity assets that create simplified LOD's for many complex or big meshes. This LOD technique will make the apps run faster and more efficient. I am new to Unity and LOD. So, I am ...
Job_September_2020's user avatar
1 vote
1 answer
221 views

In Godot, how do I reposition the center of my mesh?

When importing a Unity package to Godot via Unidot importer, I noticed that a few imported models have their child rotations and transformations off-center from their expected points. For example, ...
needoriginalname's user avatar
0 votes
1 answer
35 views

How do I go about Mesh Simplifcation in generating multiple LODs?

I have been recently looking for any information on creating multiple LODs (level of detail) for an inputted mesh. However, there does not appear a lot of articles or pseudo code on how to go about ...
Noah Williams's user avatar
0 votes
1 answer
64 views

Detecting Mesh Geometry Irregularities in Unity

I am trying to create a function to detect mesh geometry irregularities — for instance, the mesh possibly contains a missing face or possible normal flip problem. To detect the missing face, I ...
Muhammad Faizan Khan's user avatar
0 votes
0 answers
43 views

Rotation inside MeshInstance3D surface plane

I'm trying to make a representation of a plane that rotates around a hole in a MeshInstance3D. So far I've managed to make the circle's hole, but I can't make the ...
Maya Rahto's user avatar
0 votes
0 answers
45 views

Disconnected Limbs when Auto-Rigging

I'm new to Blender and rigging, and I probably have a fundamental misunderstanding of something. In Blender, I created a humanoid model, following directions from a Blender/Unity book. The model only ...
Todd Sprang's user avatar
0 votes
0 answers
43 views

Some faces of mesh are showing much darker than they should be

Hello, My traffic light model has some dark faces and I can't seem to understand why? I am using OpenGL. This is my fragment shader: ...
DragonYT's user avatar
1 vote
1 answer
128 views

godot importing mesh files without the inheritances of useless spatial nodes

when you drag and drop a folder with GLB files in godot, when you access those files with code... they are automatically imported with useless spatial nodes as their root scene. like swordmesh1 will ...
Atsinganoi Dragon's user avatar
0 votes
1 answer
57 views

Custom Mesh with single texture - suspected uv issues

I created a script that allows me to change my meshes configuration while the app is running. I don't know meshes all that well and am running into issues with texturing. How do I need to set my uv's ...
Jacksonkr's user avatar
  • 239
10 votes
3 answers
9k views

How do game engines avoid recalculating normals upon mesh rotation?

Assume that a face of a mesh is defined by vertices A, B, C and that the normal of the face ...
Carpetfizz's user avatar

15 30 50 per page
1
2 3 4 5
21