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2 votes
1 answer
317 views

Exporting UV coordinates by face elements

I'm trying to write my own export script, and I'm not sure how to reference the uv coordinates as an element array, similar to how .obj format works (ie. you have a list of all uv coordinates "vt s t" ...
spearmunkie's user avatar
3 votes
2 answers
7k views

How can I triangulate a mesh without changing the object?

I have to triangulate the object's mesh because the format I export to only understands triangles. Now I not only want to export geometry but also the uv-mappings for the mesh. Let's call the ...
WorldSEnder's user avatar
  • 1,626
2 votes
0 answers
380 views

Collada exporter generates too many UVs

I have a model with only 98 vertices. When I export it to Collada with Blender 2.64, it generates a Cube_001-mesh-map-0-array with 768 entries, that is, 384 UVs. I've checked the UV map, but it doesn'...
endavid's user avatar
  • 311
2 votes
0 answers
249 views

Packing all UV Islands when Draw Other Objects is activated?

I wanted to pack all UV islands from separated meshes at the same time while the Draw other Objects function is activated. I already know the function to join the meshes with CtrlJ, but I get size ...
myclay's user avatar
  • 317
4 votes
1 answer
3k views

UVs button is missing

I want to export the UV layout of a mesh but I can't seem to find the UVs menu in the image window to save the UV face layout (according to the blender wiki). I could of course use the plain command ...
XD face me's user avatar
10 votes
3 answers
9k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
Krazer's user avatar
  • 555

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