All Questions
141
questions
2
votes
1
answer
317
views
Exporting UV coordinates by face elements
I'm trying to write my own export script, and I'm not sure how to reference the uv coordinates as an element array, similar to how .obj format works (ie. you have a list of all uv coordinates "vt s t" ...
3
votes
2
answers
7k
views
How can I triangulate a mesh without changing the object?
I have to triangulate the object's mesh because the format I export to only understands triangles. Now I not only want to export geometry but also the uv-mappings for the mesh. Let's call the ...
2
votes
0
answers
380
views
Collada exporter generates too many UVs
I have a model with only 98 vertices. When I export it to Collada with Blender 2.64, it generates a Cube_001-mesh-map-0-array with 768 entries, that is, 384 UVs. I've checked the UV map, but it doesn'...
2
votes
0
answers
249
views
Packing all UV Islands when Draw Other Objects is activated?
I wanted to pack all UV islands from separated meshes at the same time
while the Draw other Objects function is activated.
I already know the function to join the meshes with CtrlJ, but I get size ...
4
votes
1
answer
3k
views
UVs button is missing
I want to export the UV layout of a mesh but I can't seem to find the UVs menu in the image window to save the UV face layout (according to the blender wiki). I could of course use the plain command ...
10
votes
3
answers
9k
views
Is there a way to export an object to Unity 3D while keeping any applied textures?
I exported a .fbx file to Unity 3D, but it retained none of the applied textures.
Is there a way to create a textured model in Blender and export it into Unity ...