Skip to main content

Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

124 questions with no upvoted or accepted answers
3 votes
0 answers
215 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar
3 votes
0 answers
184 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
Ashley L.'s user avatar
3 votes
0 answers
124 views

Find texture pixel on 3D mesh

I have a complicated mesh of a real object that I created with a 3D camera. The mesh has a corresponding large texture that maps onto the mesh. I imported the mesh into Blender and then applied the ...
Alex T.'s user avatar
  • 31
3 votes
0 answers
250 views

How to get x, y, z texture coordinates in LuxCore?

I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
Lincoln Ward's user avatar
3 votes
0 answers
469 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
Skelly Astronaut's user avatar
3 votes
0 answers
110 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
Dominik's user avatar
  • 41
2 votes
0 answers
95 views

UV Unwrap with correct rotation

I'm wondering if there is a way to make unwrapping process faster and more pleasant. So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
Lilia Lilia's user avatar
2 votes
2 answers
143 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
Strangeland's user avatar
2 votes
0 answers
65 views

texture coordinate imperial units

I understand that by default, 1 blender unit = 1 meter. Setting "Scene Properties -> Units -> Unit System" allows me to model in some other units. I tend to use inches. So that's ...
rothloup's user avatar
  • 413
2 votes
0 answers
187 views

Moving the generated coordinates with the object

I used the generated coordinates to texture a text that I'm rotating, and I want the generated coordinates to rotate in the opposite direction so as to counteract the text's rotation. To make an ...
Throndronis's user avatar
  • 1,041
2 votes
0 answers
449 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
YellowEyes's user avatar
2 votes
0 answers
87 views

Particle Instance Modifier to Inherent Color from Hair Particles

Does anyone know how to inherent the color from hair particles and assign that too a particle instance modifier object, im basically attaching tiny balls to the end of the hair, and the goal is to ...
Geoffrey Lillemon's user avatar
2 votes
0 answers
498 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
Rolf's user avatar
  • 45
2 votes
1 answer
1k views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...
Noworrytmr's user avatar
2 votes
0 answers
155 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
Super Cat's user avatar
  • 237
2 votes
1 answer
789 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
Ed Baker's user avatar
  • 101
2 votes
0 answers
75 views

What is "1D strand texture coordinate" and "trail position" in Strand/Particle Coordinates

From the manual on the blender internal texture page it explains Coordinates: Strand/Particle Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...
MoonFan's user avatar
  • 46
1 vote
0 answers
24 views

How to scale spectrogram image of a song to align with a conveyor belt containing beats?

I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat. The user ...
kyopa's user avatar
  • 133
1 vote
3 answers
40 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
1 vote
1 answer
49 views

Image centered on cube material

I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output. The problem is that when I'm moving trough the 3d view it move the image position. ...
niño planta's user avatar
1 vote
0 answers
37 views

Change ocean modifier wave direction setting to global coordinates

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
  • 603
1 vote
0 answers
90 views

Unwrap each face individually into UV 0-1 using Geometry Nodes

Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes? It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
Defaultsound's user avatar
1 vote
0 answers
167 views

Is there a way to have an adaptive uv on a curve?

I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
jake lalor zakrzewski's user avatar
1 vote
0 answers
717 views

How to map a UV sphere with no distortion

I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
rheaunderstars's user avatar
1 vote
0 answers
604 views

Color Ramp alignment

I have a Color Ramp node that I'd like to go vertically up a default cube. The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
Increality's user avatar
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
1 vote
1 answer
222 views

UV mapping problem, uv is getting corners of texture only

I'm trying to make a can of soda in blender, testing out the geometry nodes in the process, since I'm very much new to it! Namely I'm putting water droplets as spheres onto the mesh of the soda can. ...
Eatenpancreas's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
1 vote
0 answers
254 views

How to prevent Texture Stretching

As seen in the first picture the image texture (with Texture coordinates) works ok But when i try to move the image texture up the wall this happens is there a way to fix this i tried to rotate the ...
Loko's user avatar
  • 91
1 vote
0 answers
138 views

How to properly scale a texture from the bottom left in the compositor?

My problem is as follows: I need to scale and offset a texture by arbitrary amounts. I cannot find a meaningful relationship between scaling and offset on the texture node in the compositor to ...
Toxic Cookie's user avatar
1 vote
0 answers
109 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
Kenji Bailly's user avatar
1 vote
0 answers
233 views

Look up vertex' attributes, given a 3D texture position (in shader nodes)

Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
Germanunkol's user avatar
1 vote
0 answers
74 views

Pixelate Texture

I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
BlackCube's user avatar
1 vote
0 answers
58 views

Atribute sample texture, where to find the keyframes animated on the texture properties

I'm using atribute sample texture and trying to animate the points by keyframing the size and brightness of a clouds texture. I managed to insert keyframes and I can see it's animating, but then if I ...
Miguel Tavares's user avatar
1 vote
0 answers
92 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
John Krumpotick's user avatar
1 vote
0 answers
39 views

Ideal Donut-style Texture Coordinates?

I'm making an iris texture, and I need to make distort the texture coordinates, I'm looking for a radial texture coordinate system which works with either object, generated, or UV coordinates, that ...
Idow's user avatar
  • 11
1 vote
0 answers
32 views

I need help with transparent images in blender,

I am new to blender, I moved to this animating program from adobe animate(flash) recently. In blender I have set up a sphere, but I want to add eyes onto this sphere like a face. Whenever I try to do ...
kjott's user avatar
  • 19
1 vote
0 answers
49 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
Bhagath's user avatar
  • 81
1 vote
0 answers
238 views

Procedurally convert other coordinates into UV coordinates

Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates? I currently have a setup like this: The node group gives me a 3D grid so it needs some sort of 3D ...
kram1032's user avatar
  • 337
1 vote
0 answers
69 views

Splitting A Game Texture Into Quadrants In The Node Editor?

This game texture has four different tint masks in the alpha layer: Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
Oshard's user avatar
  • 11
1 vote
0 answers
84 views

Weird texture rotation

Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
Tim Ott's user avatar
  • 55
1 vote
0 answers
686 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
ubiq1er's user avatar
  • 33
1 vote
0 answers
152 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
Gabriel Magalhães's user avatar
1 vote
0 answers
45 views

UDIMs not compatible with object particle systems?

I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
Joanna's user avatar
  • 11
1 vote
0 answers
33 views

Texture Local Rotation but Global Scale

i try to make a procedural texture for brushed metal, i can use for multiply objects. Can i somehow achieve that the rotation of the object affects the rotation of the texture, but the scale or size ...
Lukas's user avatar
  • 21
1 vote
1 answer
492 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
Juan Ignacio Uriarte's user avatar
1 vote
0 answers
145 views

Unwrapping UV island to fit a 2D shape

As in the GIF, I try to fit that UV island in the shape which I marked with blue color. I pin the vertices that I drag to make other vertices drag accordingly. However it acts very weirdly as in the ...
user1559792's user avatar
1 vote
0 answers
143 views

Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
Wordfromthe Wise's user avatar
1 vote
0 answers
3k views

Node setup for a decal in blender 2.8

How can I add a second material as a decal? I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
mushcraft's user avatar
  • 133

15 30 50 per page