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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

0 votes
1 answer
271 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
Eden Gibson's user avatar
0 votes
1 answer
547 views

How to Texture map a model that has a large number of vertices or faces

I have a obj model that I imported into blender. The model is a render of a city so its fairly large. As can be seen from the stats in screenshot below (this is after decimating with a ratio of 0.5) ...
StuckInPhDNoMore's user avatar
9 votes
2 answers
5k views

Texture Coordinate Node for Geometry Nodes?

There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
AivanF.'s user avatar
  • 666
1 vote
1 answer
32 views

texture not showing on new rearranged UV maps

i used a mesh from character creator 3. I noticed the UV maps on his single body mesh consisted of multiple UVs (head, body, arm, leg) My main intention was to combine all the meshes into 1 uv map by ...
No One's user avatar
  • 43
0 votes
1 answer
163 views

Texture coordinate UV - black?

I face a weird behavior which I cannot understand, therefore any help would be appreciated. For one of my objects, the "texture coordinates/UV" value is all black which seems to indicate ...
Jag JB's user avatar
  • 958
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
1 vote
0 answers
605 views

Color Ramp alignment

I have a Color Ramp node that I'd like to go vertically up a default cube. The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
Increality's user avatar
0 votes
1 answer
241 views

Unable to Texture an FBX Model in Blender

I imported an FBX model of an object in Blender 3.0.0 ( a 3rd party model, does not have any textures included). The object shows up fine in the Viewport and vertices are showing up in edit mode I ...
Blender_Render005's user avatar
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
0 votes
2 answers
400 views

How to create and "layer" texture nodes into one material?

Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
Dave D99's user avatar
3 votes
1 answer
229 views

can I have an even texture distribution over a facetted topology?

Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
Macks's user avatar
  • 51
2 votes
1 answer
334 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
AxiDes's user avatar
  • 236
1 vote
1 answer
1k views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
Murth's user avatar
  • 221
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
0 votes
0 answers
94 views

Driver Logic Chain Question

I'm curious to know does there exist a topic or solution involving what I can guess as a "logic chain" (if-this-then-that) between drivers and target, to limit/control influences? For ...
FIndTheFix's user avatar

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