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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

3 votes
3 answers
1k views

Change color by radius

So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
B G's user avatar
  • 35
3 votes
1 answer
229 views

can I have an even texture distribution over a facetted topology?

Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
Macks's user avatar
  • 51
3 votes
2 answers
2k views

Generating a UV map from object generated texture coordinates

I'm trying to map planet textures on spheres, and the maps are Equirectangular. I'm initially mapping the textures to the spheres by using "object" generated texture coordinate input as the vector for ...
zander's user avatar
  • 1,052
3 votes
1 answer
469 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
Cam's user avatar
  • 33
3 votes
1 answer
2k views

Blender: Project a map on a sphere

I have a portion of a map, with its coordinates, and I want to project it in its correct position on a sphere, like on a planet. This map is a geotiff image with its geographic coordinates. I traid to ...
Inaki's user avatar
  • 33
3 votes
1 answer
1k views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
vklidu's user avatar
  • 36.9k
3 votes
3 answers
700 views

How do I custom set the origin when use the mapping node?

I'm going to use the mapping node to rotate my X-mark texture. However, the origin isn't centered on the X-mark. How do I custom set the origin when I use mapping nodes? Test Chris's Answer The ...
J. SungHoon's user avatar
  • 2,246
3 votes
1 answer
422 views

How can I draw a circle in an image inside the image editor?

I would like to be able to draw a circle inside an image that is available in image editor. I found this code here but I do not know how to manipulate the xy values for drawing a circle properly. <...
yarun can's user avatar
  • 428
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
3 votes
1 answer
392 views

Wrap procedural texture around a cube spherically?

I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
Smith_USA_MD's user avatar
3 votes
1 answer
2k views

How can I make a texture flow along a bent mesh?

My Goal is to create a texture that flows along a path. An analogy would be like liquid flowing through a crazy straw. As an example, I've created a ...
mdcrtv's user avatar
  • 93
3 votes
0 answers
217 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar
3 votes
0 answers
184 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
Ashley L.'s user avatar

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