Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
124
questions with no upvoted or accepted answers
1
vote
0
answers
138
views
How to properly scale a texture from the bottom left in the compositor?
My problem is as follows:
I need to scale and offset a texture by arbitrary amounts.
I cannot find a meaningful relationship between scaling and offset on the texture node in the compositor to ...
1
vote
0
answers
109
views
Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes
I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes.
Now the problem is when I use a texture ...
1
vote
0
answers
233
views
Look up vertex' attributes, given a 3D texture position (in shader nodes)
Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
1
vote
0
answers
74
views
Pixelate Texture
I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
1
vote
0
answers
58
views
Atribute sample texture, where to find the keyframes animated on the texture properties
I'm using atribute sample texture and trying to animate the points by keyframing the size and brightness of a clouds texture. I managed to insert keyframes and I can see it's animating, but then if I ...
1
vote
0
answers
92
views
Randomizing texture coordinates has no effect on displacement texture position
I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping
I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
1
vote
0
answers
39
views
Ideal Donut-style Texture Coordinates?
I'm making an iris texture, and I need to make distort the texture coordinates, I'm looking for a radial texture coordinate system which works with either object, generated, or UV coordinates, that ...
1
vote
0
answers
32
views
I need help with transparent images in blender,
I am new to blender, I moved to this animating program from adobe animate(flash) recently.
In blender I have set up a sphere, but I want to add eyes onto this sphere like a face.
Whenever I try to do ...
1
vote
0
answers
49
views
How to give uniform thicknes to edges of an object using materials(nodes)?
Here I want to create a thick border around my object using materials (Nodes).
Here is my model and material.
But, when we see closely, there is a variation in thickness of side borders.
The side ...
1
vote
0
answers
238
views
Procedurally convert other coordinates into UV coordinates
Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates?
I currently have a setup like this:
The node group gives me a 3D grid so it needs some sort of 3D ...
1
vote
0
answers
69
views
Splitting A Game Texture Into Quadrants In The Node Editor?
This game texture has four different tint masks in the alpha layer:
Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
1
vote
0
answers
84
views
Weird texture rotation
Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
1
vote
0
answers
686
views
Texture Coordinate + Mapping Node
Ok, i'm really having a hard time understanding these 2 nodes.
I watched several videos (tried to find some reference in the docs) but many many grey areas are left.
Sometimes, i get the feeling that ...
1
vote
0
answers
152
views
How to texturize a circle mesh with a horizontal/vertical texture?
I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object.
As my object has a circle mesh, the texure is shown circled ...
1
vote
0
answers
45
views
UDIMs not compatible with object particle systems?
I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...