Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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Cannot find the node called texture coordinate in blender 2.79?
I'm following a tutorial and in my node editor I don't have the texture coordinate node. I'm using blender 2.79, any idea where it is or what replaces it?
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How to attach a texture to the first object of an array?
I seem to have the opposite problem to others:
I created an object (cuboid).
Mapped an image (png) as texture (mapping=repeat, coord=generated, proj=cube).
Now I make multiple copies of my object (...
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Create smooth vertical gradient with Emission shader and Diffuse shader
I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...
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Rotationally stretch or compress 3D texture around Z axis
I want to distort a 3D texture around the Z axis in Cycles.
I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
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density in my texture atlas?
I would like to know how can I get better results of my atlas and my performance.
The questions are at the final of this thread in 6-7 "*"....
*1 - first of all I ve created my texture atlas with ...
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Replace texture coordinate "Reflection"
I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here.
The eye uses a single sphere instead of being broken into ...
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What is "1D strand texture coordinate" and "trail position" in Strand/Particle Coordinates
From the manual on the blender internal texture page it explains
Coordinates: Strand/Particle
Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...