Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
124
questions with no upvoted or accepted answers
2
votes
0
answers
155
views
Apply texture coordinates from material in Cycles to UV
I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco.
Rather than go through each building object and ensure that the UVs for each material ...
2
votes
1
answer
789
views
Reflection from Texture Coordinate Node is stretched
I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
2
votes
0
answers
75
views
What is "1D strand texture coordinate" and "trail position" in Strand/Particle Coordinates
From the manual on the blender internal texture page it explains
Coordinates: Strand/Particle
Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...
1
vote
0
answers
24
views
How to scale spectrogram image of a song to align with a conveyor belt containing beats?
I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat.
The user ...
1
vote
3
answers
40
views
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
1
vote
1
answer
49
views
Image centered on cube material
I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output.
The problem is that when I'm moving trough the 3d view it move the image position.
...
1
vote
0
answers
37
views
Change ocean modifier wave direction setting to global coordinates
The Ocean modifier has a "direction" parameter among the settings.
Is there a way to make that a Global setting? It is currently "local x" according to the manual.
Alternatively, ...
1
vote
0
answers
90
views
Unwrap each face individually into UV 0-1 using Geometry Nodes
Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes?
It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
1
vote
0
answers
167
views
Is there a way to have an adaptive uv on a curve?
I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
1
vote
0
answers
717
views
How to map a UV sphere with no distortion
I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
1
vote
0
answers
604
views
Color Ramp alignment
I have a Color Ramp node that I'd like to go vertically up a default cube.
The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
1
vote
0
answers
252
views
Is it possible to control particles with shader's texture?
I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty.
I would like to add particles to the yellow part. Is it somehow possible ...
1
vote
1
answer
222
views
UV mapping problem, uv is getting corners of texture only
I'm trying to make a can of soda in blender, testing out the geometry nodes in the process, since I'm very much new to it!
Namely I'm putting water droplets as spheres onto the mesh of the soda can. ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
1
vote
0
answers
254
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...