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1 vote
1 answer
100 views

particle emitter emitting a collection with an object and spot lights

I've built a street and I want cars to drive along that street. I've decided to do that with a particle emitter, emitting objects (the cars I've modelled beforehand). This works. But now I would like ...
JustAnotherDrummer's user avatar
0 votes
1 answer
40 views

How do i make my hair particles follow the emmiter?

Beginner here. I am making a stylised dandelion and have used a hair emitter and a turbulence forcefield to give it some soft movement at the puff. I want to also have some turbulence on the whole ...
neatnik's user avatar
  • 15
0 votes
0 answers
21 views

Particle System scattering in the entire scene when parented in object with path animation

I've parented the particle emitter to the UFO, so far its good it follows the object with path animation. But unfortunately there are few particles that is scattering from the entire scene. Also when ...
Charlie Tan's user avatar
1 vote
1 answer
92 views

How do I animate instances from their pivot point with one empty?

If you create instances of an object with a particle system, how do you then animate them from each origin point (pivot point) with one empty? Here is a plane, parented to an empty placed at the ...
Aubrey's user avatar
  • 1,061
0 votes
0 answers
319 views

Particle System (Collection) picking children of objects in collection

I want to create a forest in blender and created two tree models. I want the trees to be randomly placed on a plane by a particle system. Thats why I put them into a collection. However, the particle ...
philale's user avatar
  • 103
1 vote
0 answers
113 views

3D porous nanoparticle. How can I draw one? [duplicate]

Hi!. I would like to draw something similar to this porous Nanoparticle. The inside of each hole needs to be "solid" and each of them kind of spherical shaped, similar to a golf ball. It ...
Edu39's user avatar
  • 301
0 votes
2 answers
952 views

How to use collection of armatures with children meshes in particle system or Geometry Node Instancing?

I'm having a little problem right there: I have 5 different rigged zombies with different animations, so in the outliner they're armatures with a child mesh of the zombies: What I want to do is ...
Leo Mozoloa's user avatar
2 votes
1 answer
338 views

the best way to place crowds of animated objects

So I am a seasoned veteran in blender, but I have been having problems with 2.8+. it seems as they added functionality, they have yet to replace the legacy ways of operating the problem is, I have a ...
MasterLetch's user avatar
0 votes
0 answers
19 views

Emission particle object gets mixed

I made a moth and made the wings seperately then parented it to the body and animated the wings using shape keys. But after I used the particle emission everything just got mixed up. Like the wings ...
MR. Mentor's user avatar
2 votes
0 answers
548 views

How to constrain hair particles to an object

I'm looking for a way to modify hair particles similar to an armature system or the mesh deform modifier. In the screenshot below, I need the ends of the hair particles to follow the object. Is there ...
MooKorea's user avatar
  • 110
2 votes
1 answer
863 views

Using particls to simulate automatic gunfire Cycles

The situation is i have a few gun models that i will use in a scene where there are a lot of them and they all need to be able to fire bullets easily without me animating each bullet as these are ...
Tactical Shrimp's user avatar
1 vote
1 answer
1k views

Hair Dynamics do not work on a object that has been parented

I currently have a sphere parented to a key chain. This sphere has hair particles. Basically, I'm trying to make a pom pom -esq key chain, similar to what Fendi makes. However, when I apply the hair ...
Weston Uram's user avatar
2 votes
1 answer
1k views

Forest by particle system and Tree addon?

I try to make a forest. I built some tree by the Sapling addon, but every each tree are 2 separated objects: the bole, which is a curve, and the leaves, they are planes. The leaves automatically are ...
peko17's user avatar
  • 81
9 votes
0 answers
207 views

Parenting a mesh to a particle [duplicate]

I have made a character with particle hair. The hair is dynamic and it works fine. I want to attach beads to a strand, so that it moves along with the strand of hair. However, I can not find the right ...
Alex's user avatar
  • 91