All Questions
14
questions
1
vote
1
answer
100
views
particle emitter emitting a collection with an object and spot lights
I've built a street and I want cars to drive along that street.
I've decided to do that with a particle emitter, emitting objects (the cars I've modelled beforehand). This works. But now I would like ...
0
votes
1
answer
40
views
How do i make my hair particles follow the emmiter?
Beginner here. I am making a stylised dandelion and have used a hair emitter and a turbulence forcefield to give it some soft movement at the puff. I want to also have some turbulence on the whole ...
0
votes
0
answers
21
views
Particle System scattering in the entire scene when parented in object with path animation
I've parented the particle emitter to the UFO, so far its good it follows the object with path animation. But unfortunately there are few particles that is scattering from the entire scene. Also when ...
1
vote
1
answer
92
views
How do I animate instances from their pivot point with one empty?
If you create instances of an object with a particle system, how do you then animate them from each origin point (pivot point) with one empty?
Here is a plane, parented to an empty placed at the ...
0
votes
0
answers
319
views
Particle System (Collection) picking children of objects in collection
I want to create a forest in blender and created two tree models. I want the trees to be randomly placed on a plane by a particle system. Thats why I put them into a collection. However, the particle ...
1
vote
0
answers
113
views
3D porous nanoparticle. How can I draw one? [duplicate]
Hi!.
I would like to draw something similar to this porous Nanoparticle. The inside of each hole needs to be "solid" and each of them kind of spherical shaped, similar to a golf ball.
It ...
0
votes
2
answers
952
views
How to use collection of armatures with children meshes in particle system or Geometry Node Instancing?
I'm having a little problem right there:
I have 5 different rigged zombies with different animations, so in the outliner they're armatures with a child mesh of the zombies:
What I want to do is ...
2
votes
1
answer
338
views
the best way to place crowds of animated objects
So I am a seasoned veteran in blender, but I have been having problems with 2.8+. it seems as they added functionality, they have yet to replace the legacy ways of operating
the problem is, I have a ...
0
votes
0
answers
19
views
Emission particle object gets mixed
I made a moth and made the wings seperately then parented it to the body and animated the wings using shape keys. But after I used the particle emission everything just got mixed up. Like the wings ...
2
votes
0
answers
548
views
How to constrain hair particles to an object
I'm looking for a way to modify hair particles similar to an armature system or the mesh deform modifier. In the screenshot below, I need the ends of the hair particles to follow the object. Is there ...
2
votes
1
answer
863
views
Using particls to simulate automatic gunfire Cycles
The situation is i have a few gun models that i will use in a scene where there are a lot of them and they all need to be able to fire bullets easily without me animating each bullet as these are ...
1
vote
1
answer
1k
views
Hair Dynamics do not work on a object that has been parented
I currently have a sphere parented to a key chain. This sphere has hair particles. Basically, I'm trying to make a pom pom -esq key chain, similar to what Fendi makes. However, when I apply the hair ...
2
votes
1
answer
1k
views
Forest by particle system and Tree addon?
I try to make a forest.
I built some tree by the Sapling addon, but every each tree are 2 separated objects: the bole, which is a curve, and the leaves, they are planes. The leaves automatically are ...
9
votes
0
answers
207
views
Parenting a mesh to a particle [duplicate]
I have made a character with particle hair. The hair is dynamic and it works fine. I want to attach beads to a strand, so that it moves along with the strand of hair. However, I can not find the right ...