Skip to main content

All Questions

Tagged with
0 votes
1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
1 vote
1 answer
31 views

Blender crashes when Partenting rig with my model

I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...
da boiii's user avatar
1 vote
1 answer
13 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
  • 11
1 vote
1 answer
36 views

How to use vertices of a curve as keyframes for posing an armature?

I have generated a curve in geometry nodes and I want to use each of its vertices as a keyframe for a object. I have tried to animate the object along the curve using 'follow path' constraint. But it ...
Sampada Kokane's user avatar
-2 votes
1 answer
27 views

having problem in aligning the character and bone structure for animation [duplicate]

This is the image after aligning them together: this is what happening every time i set the armature with body with automatic weights, i have cleared the parents and also tried to make body as the ...
Manav Patel's user avatar
0 votes
0 answers
12 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
0 votes
1 answer
21 views

Child object not rotating or turning (only moving) after parenting to a bone on MC Character Rig (Endertainer Rig Remastered v1.2)

Okay, so I'm quite new to blender and I'm essentially just getting started with trying to learn everything about the program, and I've encountered my first problem that I have yet to find an answer ...
ItsMeTris's user avatar
0 votes
0 answers
23 views

Is it possible to add a new mesh to an existing armature that has already been animated?

I have an armature with an existing animation cycle, and am wondering if I can add a new mesh to it. The first pose of the animation is not well-suited to the mesh pose, and even though the "rest ...
Eric Eaklor's user avatar
0 votes
0 answers
26 views

How can I get past the Bone Heat Weighting error on my character armature and mesh?

I know this has been discussed before, but I'm looking for fresh ideas. I created the character mesh and the armature, and get the Bone Heat Weighting error even after doing the steps many have ...
Eric Eaklor's user avatar
1 vote
1 answer
22 views

My armature moves, but the mesh won't

I applied a parent with auto weight and now only my bones are moving, also the location of my rig was incorrect and I corrected it but it still doesn't work. This is the link to download the file from ...
Jana Medic's user avatar
0 votes
1 answer
43 views

I can not apply rig to my mesh

I'm a beginner in blender and I can't solve this problem. I can't connect my rig to the mesh no matter what I do.I am hoping for your help and I would be very grateful for it.
Jana Medic's user avatar
0 votes
1 answer
59 views

Mesh gets displaced and scaled wrong upon parenting to an armature

<----BLEND FILE I am a kid learning to use blender to make an animation for a school project. I want to add bones to my mesh such that it can bend its legs in a knee-like fashion. I had already ...
Divyesh Rao's user avatar
1 vote
1 answer
34 views

child of constraint only from child direction, fixed pivot point on parent side

I would like to control the position of one bonetail (Bone.003) with two boneheads (Bone.007 & Bone.005). If I am not mistaken, this is possible trough parenting 003 & 007 and using the child ...
Julian's user avatar
  • 23
0 votes
0 answers
12 views

When i set obj parent as bone, it's just jumping away from last position

Before: After: Code: ...
CoCuCka's user avatar
0 votes
0 answers
16 views

Make meshes with armature (converted from B-Bones) fall onto plane in a pile

I'm new to blender so please bear with me– I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...
chickey's user avatar

15 30 50 per page
1
2 3 4 5
11