All Questions
20
questions
0
votes
1
answer
487
views
Parent specific objects to empty with python?
So basically i have a few cubes in my scene, i want to parent all the thin cubes to the empty in python, i know i would start with a sort of detection system in python to detect which cubes to select,
...
0
votes
1
answer
3k
views
Why do all the objects get the same color?
I try to give different base colours to my objects but when I define a base colour for one object, a couple of objects get the same colour at the same time. made a new material for those ones to ...
0
votes
1
answer
1k
views
Is there a way to replace an object with another one AND its children?
I want to replace several objects with a group of objects each. So I tried it with a parent group and linked the data oft the parent with the objects I want to replace, but it only links the data of ...
1
vote
1
answer
171
views
How to get back parent with empty
I have a big empty parented to all my model, There are several small empty for window door etc. I forgot to select the small empty and parent to big empty. What i did is i selected my complete model ...
0
votes
0
answers
99
views
How to mirror actions from a object to another in real time?
im having some trouble with trying to mirror my actions into another object. So basically imagine Cube 1 and Cube 2 side by side, what i want to do is to when i change any form our scale of the Cube 1 ...
0
votes
0
answers
81
views
Object glitching/dissapearing in render [duplicate]
I have completed my animation but I realised when I render it that one of the propellers blades starts to glitch. On some frames it is in shot and some it is out of shot and this is really strange. ...
0
votes
0
answers
252
views
Move/rotate all objects contained in a collection around the space
I have modelled a car and I have arranged all differents objects parts in nested collections under a main one called "Model". Now I need to move all the car in the space I know that I can ...
3
votes
1
answer
884
views
When to use Join vs Parent vs Group
I’m a bit confused when to use/not use Parents, Groups or joining multiple objects into one object.
For example I have 500 trees which are 2D images on planes. There are 25 different tree images that ...
1
vote
1
answer
677
views
Object Organization - Hierarchies, collections, groups, empties?
If I want to organize my sub-components into a convenient hierarchy in 2.8, what is the best approach? Should I use collections, groups, empties, or simple parenting?
First, I haven't been able to ...
0
votes
2
answers
1k
views
Rotating multiple objects in animation
I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
0
votes
0
answers
89
views
Blender Python: How do you automate creation of duplicate objects along many curves?
I'm trying to automate creation of many objects along many paths (curves). I've tried using parenting, Dupliframes and Modifiers but in both cases I'm blocked by my lack of experience with scripts, ...
1
vote
0
answers
1k
views
Group objects in the hierarchy
I want to group 3 objects in the hierarchy, so its sorted in unity's hierarchy, but when I CTRL+P the objects, the active object becomes an non individual object in unity and I cant select it in unity....
0
votes
0
answers
127
views
Object hierarchy
Say I have a very simple object (e.g. a house) that consist out of the roof and the walls.
How do I actually model this relationship using Blender? With CTRL+P I can either make roof or the walls the ...
0
votes
1
answer
1k
views
Adding Bend Modifier for a parent object and treating as if it's a single object
I just learnt how to bend planes into a sphere from here. But now I have created curves for few countries just on top of a plane, and I do not know how to make all of them (plane, curves and meshes on ...
2
votes
2
answers
886
views
Scaling a set of objects
I am trying to create a shelf that scales properly. Each board in the shelf must be 1/2" thick and ideally I would be able to scale the depth, height and or length without affecting the 1/2" thickness ...