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Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
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0 answers
12 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
0 votes
0 answers
795 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
0 votes
1 answer
826 views

How to keep children of children in place while exporting?

I am creating a model structure for Unity. However I cannot export anything that contains a second level of children without it's position rotation or even the hierarchy would not be messed up. I want ...
Nova's user avatar
  • 1
0 votes
1 answer
286 views

Change model to separated parts that can be seen in usdz [duplicate]

I described what I want to to here. I found out that usdz files (used in iOS RealityKit) can have "children" (different parts of model). I am using this extension to export my model to usdz ...
Libor Zapletal's user avatar
1 vote
0 answers
220 views

Blender to Unreal. Parented mesh .fbx export breaking

I have parented my objects in order to animate slight movement (ie. arm lifting up). Therefore there was no need to create an actually animation rigg for this. Parenting just for rotation worked. I ...
Ashley Lane's user avatar
1 vote
0 answers
164 views

Can Blender (2.8) export Third Layer Children to FBX?

I have heard that Blender (2.8)'s FBX export has a Mysterious Issue when exporting 'grandchildren' of the Root object. Is this true? A particular LOD import system I am working with required ...
Jonathan's user avatar
3 votes
0 answers
1k views

Parent - children chain messed up after exporting to FBX

Blender 2.82a. I have the following setup (see the 1st picture): Cube at position 0,0,0 Cube.001 (child of Cube) at position 0,0,3 Cube.002 (child of **Cube.001" - grandchild) - on position 3,0,3 ...
SimdinGames's user avatar
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0 answers
1k views

Export FBX with nested Empties to Unity correctly?

Okay, so basically I got a huge industrial machine with complex and deep hierarchy in blender. The Empties within my hierarchy will later be animated with Timeline in Unity. I tried different things ...
Bugpfeife's user avatar
3 votes
0 answers
803 views

FBX Export parented objects are missing

I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing. When I unparent them and Export ...
F5Q9A3's user avatar
  • 31
0 votes
1 answer
2k views

Distorted exported .fbx model when objects are under parent

This is the model I am trying to export to FBX: I consists of leaves (named "Leaf.001" - "Leaf.006") that are linked duplicates of an original leaf (named "Leaf") created from a plane mesh, and a ...
user279043's user avatar
1 vote
1 answer
3k views

Parent-Child object relationship disappears after exporting Wavefront(obj) format

I have 2 objects in Blender named A and B. I set A as a parent of B by ctrl+p command after choosing both objects. After I exported it as a wavefront (.obj) format , when I try to import it in a new ...
Alperen Üretmen's user avatar
0 votes
1 answer
1k views

Export children as root level objects

In my blender scene I have several objects that are parented to an Empty. I use this Empty to move the objects around the scene without having to manually move each one. Works like a charm. However ...
nullReference's user avatar
1 vote
1 answer
1k views

stl and obj import export python broken

Here's the problem: Whenever I try to import or export anything(.stl and .obj), I get the following error: Traceback (most recent call last): File "C:\Users\owlteagames\Downloads\blender-2.78-...
OwlTeaGames's user avatar