All Questions
14
questions
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20
views
Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
0
votes
0
answers
12
views
Parented object on imported FBX giving weird rotation data
In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
0
votes
0
answers
795
views
Blender > Unity - How do I set a Mesh's Root Bone?
When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field.
Why is that bad? Whatever you assign ...
0
votes
1
answer
826
views
How to keep children of children in place while exporting?
I am creating a model structure for Unity. However I cannot export anything that contains a second level of children without it's position rotation or even the hierarchy would not be messed up.
I want ...
0
votes
1
answer
286
views
Change model to separated parts that can be seen in usdz [duplicate]
I described what I want to to here. I found out that usdz files (used in iOS RealityKit) can have "children" (different parts of model). I am using this extension to export my model to usdz ...
1
vote
0
answers
220
views
Blender to Unreal. Parented mesh .fbx export breaking
I have parented my objects in order to animate slight movement (ie. arm lifting up). Therefore there was no need to create an actually animation rigg for this. Parenting just for rotation worked. I ...
1
vote
0
answers
164
views
Can Blender (2.8) export Third Layer Children to FBX?
I have heard that Blender (2.8)'s FBX export has a Mysterious Issue when exporting 'grandchildren' of the Root object.
Is this true?
A particular LOD import system I am working with required ...
3
votes
0
answers
1k
views
Parent - children chain messed up after exporting to FBX
Blender 2.82a. I have the following setup (see the 1st picture):
Cube at position 0,0,0
Cube.001 (child of Cube) at position 0,0,3
Cube.002 (child of **Cube.001" - grandchild) - on position 3,0,3
...
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votes
0
answers
1k
views
Export FBX with nested Empties to Unity correctly?
Okay, so basically I got a huge industrial machine with complex and deep hierarchy in blender. The Empties within my hierarchy will later be animated with Timeline in Unity.
I tried different things ...
3
votes
0
answers
803
views
FBX Export parented objects are missing
I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing.
When I unparent them and Export ...
0
votes
1
answer
2k
views
Distorted exported .fbx model when objects are under parent
This is the model I am trying to export to FBX:
I consists of leaves (named "Leaf.001" - "Leaf.006") that are linked duplicates of an original leaf (named "Leaf") created from a plane mesh, and a ...
1
vote
1
answer
3k
views
Parent-Child object relationship disappears after exporting Wavefront(obj) format
I have 2 objects in Blender named A and B.
I set A as a parent of B by ctrl+p command after choosing both objects.
After I exported it as a wavefront (.obj) format , when I try to import it in a new ...
0
votes
1
answer
1k
views
Export children as root level objects
In my blender scene I have several objects that are parented to an Empty. I use this Empty to move the objects around the scene without having to manually move each one. Works like a charm.
However ...
1
vote
1
answer
1k
views
stl and obj import export python broken
Here's the problem: Whenever I try to import or export anything(.stl and .obj), I get the following error:
Traceback (most recent call last):
File
"C:\Users\owlteagames\Downloads\blender-2.78-...