All Questions
167
questions
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views
Clothing glitching out in pose mode, despite transferring mesh data and parenting to rig
I modelled clothing for a rigged and animated character:
Then, following a tutorial, I transferred my character's mesh data to the 1st item of clothing (coat), then parented the coat to character's ...
0
votes
1
answer
42
views
Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
0
votes
1
answer
43
views
How can I connect objects together as if with strings/springs?
My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
1
vote
0
answers
32
views
Why does camera shake when parented to animated circle curve?
I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why.
The camera is parented to an ...
1
vote
1
answer
45
views
Parent -> child wobbling, witching, shaking inverse kinematics
When I was simulating a car using the Launch Control addon, I noticed that the parented driver (a character) does not follow the animated car correctly, shaking intensely. A similar phenomenon occurs ...
0
votes
1
answer
20
views
I want to rotate the scoreboard 360 degree and putting it on loop, but it detached when I try to rotate it
Video reference:
The result I want to achieve:
The scoreboard's elements are all snitched together with random stuff and join together, but I can't seem to find a way to join them properly. When I try ...
2
votes
1
answer
17
views
When scripting in python, can you parent and later reparent?
Is "parenting" something you only use when the parenting relationship will never change?
The reason I'm asking is because I successfully make animations with keyframes involving parenting ...
0
votes
0
answers
20
views
Merging different objects while keeping their parenting the same
Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
2
votes
1
answer
45
views
Animation - temporary parent
During an animation, I want to move "Object A" along a path and at some point attach"Object B" to "Object A" before releasing "Object B" further down the path.
...
1
vote
1
answer
31
views
Blender crashes when Partenting rig with my model
I created a character. Now I wanted to rig it. I made my rig, and then I wanted to parent my model to the rig with automatic weights. When I clicked it, it showed the loading symbol for a few minutes, ...
0
votes
1
answer
45
views
Blender animation navigating in a star system
I'm working on a short film. The shot shows an holographic device, that display a star system. I want to navigate in this system, with the ability to zoom in and out to specific Point Of Interest (POI)...
1
vote
1
answer
36
views
How to use vertices of a curve as keyframes for posing an armature?
I have generated a curve in geometry nodes and I want to use each of its vertices as a keyframe for a object.
I have tried to animate the object along the curve using 'follow path' constraint. But it ...
0
votes
1
answer
35
views
Simplest way for animation?
I trying to animate this scene using keyframes for rotation and location, but looks like this is not the way ... first and last frames are OK, but in between parts are disconnected ...
What is ...
0
votes
1
answer
21
views
Child object not rotating or turning (only moving) after parenting to a bone on MC Character Rig (Endertainer Rig Remastered v1.2)
Okay, so I'm quite new to blender and I'm essentially just getting started with trying to learn everything about the program, and I've encountered my first problem that I have yet to find an answer ...
0
votes
0
answers
20
views
Play Animation Too Slow when parenting (Keep Transform)
I have created a simple mess with a simple UV sphere and have used the arrays and curve modifiers around a bezier circle to surround the UV sphere with spikes. the spikes are simple circles extruded.
...