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Questions tagged [parent]

When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.

3 votes
3 answers
197 views

Different parenting methods give different outcome

1st picture - no parenting Properties Window > Relation > Parent (2nd picture) - everything makes sense to me: reference point changed, object properties of the child remain, so child ...
1 vote
0 answers
30 views

Creating a full, complete and an autonomous duplicate

I have an Area Light with some nodes enabled and some of these nodes have Drivers on them that are tethered to a parented object’s properties and vice versa. How can I duplicate this light an the ...
0 votes
1 answer
710 views

How to eliminate offset and follow rotation with parent vertex

I have selected two objects. I used parent vertices to make the object follow the vertices of the object. But when I use this, the distance between the object and the vertices is increased. Also, when ...
0 votes
2 answers
1k views

Rotating multiple objects in animation

I am trying to animate a drone with 6 spinning propellers in version 2.79b. I can make the props spin in object mode by selecting them and choosing individual origins for pivot center, however when I ...
0 votes
0 answers
5 views

Clothing glitching out in pose mode, despite transferring mesh data and parenting to rig

I modelled clothing for a rigged and animated character: Then, following a tutorial, I transferred my character's mesh data to the 1st item of clothing (coat), then parented the coat to character's ...
0 votes
1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
1 vote
1 answer
900 views

Joining seperate meshes that are parented to bones to single mesh

I have a bunch of seperate meshes that are all part of a character, and are each parented (bone relative parented) to their respective bone (the character is a robot, the meshes are simple shapes that ...
0 votes
0 answers
13 views

mouth rig won't work – disconnected from body rig, bone groups not showing

I am trying to create a rig to move the mouth and eyes of a cartoon bear but I have encountered some issues. For context, I have created these rigs separately from the body rig... I've already ...
0 votes
1 answer
43 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
1 vote
0 answers
32 views

Why does camera shake when parented to animated circle curve?

I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why. The camera is parented to an ...
1 vote
1 answer
368 views

Parent with empty groups problem. Cloth

To make the simulation easier when adding the pants, I moved the character's legs a bit in pose mode. Then, with the whole rig selected in pose mode, I hit ctrl A and "apply selected as rest pose&...
0 votes
1 answer
299 views

How do I reparent an entire model (and accompanying objects) to another armature?

I have a model composed of several objects: the main one is a body parented to the armature using vertex groups; there is head parented directly to the head bone, and there are also supporting objects ...
0 votes
1 answer
632 views

Mesh hair does not properly follow head

Hello, this is a problem I have had since I've started using Blender (2.82). The model was imported from Makehuman. If I use hair from Makehuman, no problems. If I create a hair mesh, it never follows ...
1 vote
1 answer
45 views

Parent -> child wobbling, witching, shaking inverse kinematics

When I was simulating a car using the Launch Control addon, I noticed that the parented driver (a character) does not follow the animated car correctly, shaking intensely. A similar phenomenon occurs ...
1 vote
1 answer
1k views

Is there a way to reparent these bones, without ruining the bone animation? Trying to use 2 different sets of animations, but different parenting

I'm trying to reparent bones (which have an existing animation) without wrecking the animation. What we have is a character riding a kart. But his Leg, Knee, Foot bones are all on the same level, ...

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